Releases: official-antistasi-community/A3-Antistasi
Antistasi Mod 3.5.2
Version 3.5.2 - 31st March 2024
Changes from version 3.5.1 to 3.5.2
================ Major updates ================
#3185 Reaction Forces CDLC Compatibility
- Reaction Forces added to Vanilla Templates when RF is loaded on the server - requires Reaction Forces CDLC or the Compat Data
================ Minor ================
- #3152 Added more "hardcore" parameters to disable fast travel completely and to deactivate the heal function on the vehicle box at HQ
================ Template updates ================
- #3177 Added Vanilla AI NATO UK templates for Arid and Tropical climates
- #3176 Added Vanilla AI PMC template (not climate specific)
- #3175 Fixed minor issues in WS templates and minor asset adjustments
- #3170 Updated 3CB templates with some new weapons
- #3167 Removed old Kajman and Orca versions from Vanilla CSAT templates
================ Bugfixes ================
- #3179 Fixed RHS ChDKZ T-72 Event Handler Inheritance
- #3162 Fixed broken WS template
- #3162 Fixed troop training GUI closing after training
- #3162 Fixed animation persistence over fast travel
- #3162 Fixed small typos and localization
- #3154 Fixed marksmen not having ammunition
- #3136 Fixed one network spam issue
================ DISCLAIMER ================
Please note that this changelog may contain both spelling/grammatical errors and/or factual errors. Should any factual errors exist, we apologise but with the sheer number of changes made per version it can be easy to lose or mistake a change when writing up the changelog.
Antistasi Mod 3.5.1
Version 3.5.1 - 18th February 2024
Changes from version 3.5.0 to 3.5.1
================ Bugfixes ================
- #3155 Applied Kujari map fixes
- #3151 Disabled forced marker spawn in artySupport
- #3150 Deleted rogue variable in vanilla LDF template
- #3147 Fixed issues regarding undercover and HQ defense
================ DISCLAIMER ================
Please note that this changelog may contain both spelling/grammatical errors and/or factual errors. Should any factual errors exist, we apologise but with the sheer number of changes made per version it can be easy to lose or mistake a change when writing up the changelog.
Antistasi Mod 3.5.0
Version 3.5.0 - 11th February 2024
Changes from version 3.4.1 to 3.5.0
================ Major updates ================
#3075 Weferlingen Map Ports
- Complete port for Weferlingen Summer - requires Global Mobilisation CDLC
- Complete port for Weferlingen Winter - requires Global Mobilisation CDLC
- In the summer and in the winter, resistance fighters armed with their R-700 bolt-action rifles trudge through the fields towards ill-prepared Bundeswehr and NVA roadblocks. In an occupied post-WW2 Germany, the citizens are ready to take up arms for freedom, no matter which time of the year.
#3073 UMB Colombia Map Port
- Complete port for UMB Colombia - requires UMB Colombia
- The rebellion has never gotten it's money through fully ... legitimate sources. Using face paint and camouflage, the rebel squads begin their rush to the poorly-guarded poppy field. The South American jungle, just as warm as advertised.
#3072 Kujari Map Port
- Complete port for Kujari - requires Kujari
- Specks of sand in his sandals, a rebel cell leader watches the road with a pair of binoculars and a clacker. The enemy ammunition convoy is carrying high value weaponry, and they have no idea what's about to happen. Sub-Saharan Africa is a harsh climate, but is a excellent battle-ground for mercenaries and revolutionaries alike.
New Templates
- #3082 Vanilla Rebel LFF template
- #3081 3CB Rebel LSM template
- #3022 CUP AFRF Desert template
- #2935 WS Civs and Tura Rebels
- #2802 GM BW Desert template
- #2802 GM NVA Desert template
================ Minor ================
- #3137 Added vehicle discount functionality based on war level for maps without seaports.
- #3134 Added hint on old build button in Y menu to help older players find the new construction system.
- #3131 Added debug functions to test-spawn units and vehicles from templates checking.
- #3115 Rebel and enemy airstrikes will now be shown in the log.
- #3110 Aircraft can now be accessed from any garage, but cannot be removed unless the player is at an airbase.
- #3102 Seaports will only cut 5% of vehicle price each (changed from 10% each) and now cap at 6 maximum, for a total of a max 30% discount on vehicles.
- #3102 Garage will now delete blacklisted vehicles, so hopefully no more empty "Vehicle" entities.
- #3102 Added the last victim to the hint admins receive for friendly fire.
- #3098 & #3139 Added one additional builder box with capacity of 1500.
- #3088 ACE Hunger - Added bananas! And sunflower seeds and humanitarian rations, but more importantly, bananas.
- #3087 Kat's Advanced Medical (KAM) support has been updated to 2.13.3.
- #3083 Rebel AI will now sometimes be equipped with pistols if they don't have any good primary weapons.
- #3049 APCs in the default Arma 3 factions will now use slat cages to boost their combat effectiveness where able.
================ Template updates ================
- #3091 WS ION - Multiple small changes to the template, mostly vehicles and weapons.
- #3037 RHS ChDKZ - Added additional uniforms and unit templates.
- #2802 GM templates - Fixed mag issues, added rebel uniforms, added additional logistic nodes and adjusted some trucks.
================ Bugfixes ================
- #3126 Fixed an exploit where helicopters could retain undercover in enemy airspace.
- #3116 Fixed a minor issue with outpost vehicle spawns.
- #3114 Fixed a bug where remote-controlling players could despawn garrisons.
- #3110 Fixed crew mounting statics while under active attack.
- #3110 Added that garbage cleans now move dead soldiers out of their vehicle, fixing a bug with ACE where seats would be locked if bodies were deleted in a seat.
- #3102 Fixed a bug where the hint would be empty if you tried to purchase vehicles at HQ with enemies nearby.
- #3102 Fixed a bug where refugee missions would spawn on top of people.
- #3102 Fixed a bug where the Kill the Traitor mission would break if the traitor surrendered.
- #3102 Fixed Guided launchers being unlockable from large intel.
- #3102 Fixed ASFs climbing endlessly during circling.
- #3102 Added vehicles now have a few more restrictions before being turned into airstrikes, which fixes a few exploits.
- #3102 Added that the garage now deletes bugged vehicles instead of registering them.
- #3093 Fixed a bug where garrisons would have trouble spawning without buildings.
- #3092 Fixed a check broken in #3031 for patrols.
- #3090 Fixed a tiny bug where garage interactions would cause a logs error.
- #3086 Fixed packed objects (e.g. repair station) not returning money when sold.
- #3079 Fixed a bug where trying to breach whilst undercover will do nothing and an exploit where you could breach for free under certain circumstances.
- #3053 Fixed an issue where fuel trucks could spawn fuel out of thin air with ACE.
================ Groundwork ================
- #3102 Added a system for blacklisting vehicles from the garage.
================ Localization ================
- [Multiple PRs] - Localized a few hundred hard coded strings for them to be translated.
- [Multiple PRs] - Multiple thousand new translations accumulative for all the supported languages
================ DISCLAIMER ================
Please note that this changelog may contain both spelling/grammatical errors and/or factual errors. Should any factual errors exist, we apologise but with the sheer number of changes made per version it can be easy to lose or mistake a change when writing up the changelog.
Antistasi Mod 3.4.1
Version 3.4.1 - 03rd December 2023
Changes from version 3.4.0 to 3.4.1
================ Minor ================
- #3061 & #3078 Added additional params options for the Friendly Fire Punishment System
- #3058 Updated default values of some parameters to give a better experience when starting a mission without any params adjustment
================ Template updates ================
- #3018 Adds Kozlice 12G rebel equipment when Contact DLC is loaded
================ Bugfixes ================
- #3068 Fixed magazine for RHS 2S1 Artillery which caused it simply not firing
- #3066 Fixed multiple minor template issues, mostly incorrect scopes, nothing critical
- #3064 Fixed multiple Assassination missions related issues where hints where not displayed correctly
- #3063 Fixed minor issues with multiple hints where titles where not displayed correclty
- #3059 Fixed revive system being disabled after a player was killed by damage when downed
- #3055 Added missing condition check on Vanilla CSAT templates leading to marksmen dlc content not being loaded
- #3051 Fixed multiple strings in regard to typos, wording and such
- #3041 Fixed SFIA faction name in relevant files
- #3044 Fixed units continuing revive attempts after their target was revived by someone else.
- #3043 Fixed issue with garrison spawning when no buildings are present which led to garrisons being broken/deleted
- #3042 Fixed issue where autoloading an old save with a newer version could break respawns
- #3031 Fixed patrol starting locations being too close to players by implementing min distance check
================ Localization ================
- [Multiple PRs] - Multiple hundred new translations accumulative for all the supported languages
================ DISCLAIMER ================
Please note that this changelog may contain both spelling/grammatical errors and/or factual errors. Should any factual errors exist, we apologise but with the sheer number of changes made per version it can be easy to lose or mistake a change when writing up the changelog.
Antistasi Mod 3.4.0
Version 3.4.0 - 05th November 2023
Changes from version 3.3.3 to 3.4.0
================ Major updates ================
#2384 Added Base Building Tool "Teamleader Base Placer"
- Buyable and transportable boxes which allow building of assets in a set radius
- Can be set to Teamleader only, Engineer only or available for both
- Different sets of buildable assets based on the map
- System also allows to repair already existing buildings
- Variable build time based on asset
- Allows to deconstruct built assets
#2890 Added Self-Revive Feature and modified damage system
- Self-revive option for when playing without ACE
- Uses first aid kit and has 5 minute cooldown
- During 5min timeout, adds desaturation effect and increased sway
- Multiple modifications to Antistasi damage system which allows this system to work properly
Western Sahara Templates
- #2935 WS Civs and Tura Rebels
- #2939 WS ION AI template
- #2938 WS SFIA AI template
- #2937 WS Arganian Defence Force template
- #2936 WS North African CSAT template
- #2934 WS NATO-Desert template
================ Minor ================
- #3027 Updated Arma version checking
- #3012 & #3011 & #2978 Updated Antistasi based on ACE 3.16.0 / 3.16.1 updates
- #2997 Fixed SPE Panterfaust and mortyAI issues
- #2975 Fixed High Command Squad Icons being visible in 3D Display
- #2956 Moved Headless Clients with HQ to theoretically improve AI responses
- #2930 Adds Global Mobilization radiotowers to be compatible with Antistasi
- #2899 Enabled rebel AI to utilize rifle+muzzle combo grenade launchers
- #2876 PATCOM Garrison adjustments and minor fixes
- #2860 Improved Garage source checking
- #2842 Moved ACE Init and added ACE event handling for especially grenade throwing and injection
- #2829 Added member & guest lock limits to garage
- #2804 Unit names are being set according to their factions
- #2686 Added ACE ropes to starting Arsenal
================ Template updates ================
- #2933 Militia offroads and Civilian CH-49 config entries and additions for Vanilla templates
- #2811 Added new 3CB AAF Desert/Brown template
- #2960 Added vehiclesLightTanks template category
- #2955 Updated RHS ChDKZ AI template with adjusted vehicle lineup and some gear changes
- #2953 Updated 3CB FIA and TKM rebel templates with starting Enfields
- #2951 Updated 3CB CNM rebel template with starting Mosin and Shotgun
- #2928 Updated RHS ChDKZ AI template with retextured Mi8s
- #2919 Added CUP Civilian Vehicles Pack
- #2916 Added transport planes to Enoch and Arid CSAT templates
- #2910 Added APEX Jets and UAVs to CSAT and NATO templates
- #2932 Added Marksmen DLC rifles and MGs to Vanilla templates when enabled
- #2931 Added different DLC and WS CDLC assets to Vanilla templates when enabled
- #2885 Updated RHS ChDKZ templates with retextured tanks
================ Localization ================
- [Multiple PRs] - Multiple hundreds of hard coded strings converted into strings
- [Multiple PRs] - Multiple thousand new translations accumulative for all the supported languages
================ Bugfixes ================
- #3026 Fixed logistics JIP bugs
- #3021 Improved createSupport logging
- #3016 Fixed broken UI config dependencies
- #3013 Fixed basic/medical gear missing in SPE/IFA templates
- #3008 & #3004 Fixed config errors for Vanilla/Mod assets
- #3001 Map Fixes - Fixed vehicle markers on Livonia, removed seaport_6 on Malden and moved outposts _1 and _14 on Malden
- #2994 Fixed spam in Zeus Logging
- #2987 Fixed theBoss var not being published in Autostart case
- #2979 Fixed non-basic backpack in SPE rebel template
- #2959 Fixed RPT error when admin disconnects
- #2947 Fixed Huron not using gear on combat landing
- #2945 Added missing Land_Cargo_HQ_V4_F building to array of static spawners
- #2942 Autumn Cleaning - removed dead IFA templates, fixed a typo and small map issues on Anizay and Malden
- #2922 Multiple Bug Fixes found by LordGolias using his sqf-analyzer
- #2917 Fixed AI not being able to use light helis in QRFs
- [Multiple PRs] small typos, in-production fixes for new systems and such
================ DISCLAIMER ================
Please note that this changelog may contain both spelling/grammatical errors and/or factual errors. Should any factual errors exist, we apologise but with the sheer number of changes made per version it can be easy to lose or mistake a change when writing up the changelog.
Antistasi Mod 3.3.3
Version 3.3.3 - 08th August 2023
Changes from version 3.3.2 to 3.3.3
================ Bugfixes ================
- #2900 Fixed early road patrol despawn and increased spawn rate
- #2898 Fixed undefined variable in ArmStatic
- #2891 Fixed Lafette tripod category override typo
- #2889 Fixed merging issue with #2808 and hence properly fixed trailing comma and missing AA plane in ION Temperate
- #2887 Fixed autoRearm first aid kits bug and reduced waitUntil spam
- #2877 Fixed stringtable error
- #2874 Fixed various vehicle/static save issues
- #2872 Fixed units spawning in additional SPE bocage mounds
================ DISCLAIMER ================
Please note that this changelog may contain both spelling/grammatical errors and/or factual errors. Should any factual errors exist, we apologise but with the sheer number of changes made per version it can be easy to lose or mistake a change when writing up the changelog.
Antistasi Mod 3.3.2
Version 3.3.2 - 27th July 2023
Changes from version 3.3.1 to 3.3.2
================ Bugfixes ================
- #2861 Switched large amounts of objects on SPE_Normandy to Simple Objects
- #2856 Fixed unarmed militia vehicles being used in roadblocks
================ DISCLAIMER ================
Please note that this changelog may contain both spelling/grammatical errors and/or factual errors. Should any factual errors exist, we apologise but with the sheer number of changes made per version it can be easy to lose or mistake a change when writing up the changelog.
Antistasi Mod 3.3.1
Version 3.3.1 - 26th July 2023
Changes from version 3.3.0 to 3.3.1
================ Bugfixes ================
- #2853 Changed SPE-IFA militia cars to kubelwagens, fix unarmed car navigation bug
- #2852 Fixed arsenal loadout loading broken by SPE fakemag check
================ DISCLAIMER ================
Please note that this changelog may contain both spelling/grammatical errors and/or factual errors. Should any factual errors exist, we apologise but with the sheer number of changes made per version it can be easy to lose or mistake a change when writing up the changelog.
Antistasi Mod 3.3.0
Version 3.3.0 - 25th July 2023
Changes from version 3.2.0 to 3.3.0
================ Major updates ================
#2848 Spearhead 1944 Integration
- [Added] - SPE-IFA templates - WORKING but require IFA3 AIO to be loaded
- [Added] - SPE-only templates (inactive due to missing assets)
- [Added] - SPE_Normandy map port
- [Added] - Custom roadblocks for SPE_Normandy
- [Added] - airp_x_plane marker for planes to spawn on when insufficient amount of / place for hangars
- [Added] - Ability to define assets as "junk" for them to be deleted from the arsenal
- [Fixed] - Fixed issue based on planes having to many "fake" cargo turret seats
#2819 Chernarus 2020 port
- [Added] - Complete port for Chernarus 2020 - requires CUP Terrains - Maps 2.0
================ Minor ================
- #2839 Rebalanced mission effects on enemy resources
- #2838 Support/Resource balance tweaks
- #2832 Added Client vs Server check to prevent people joining a game with incorrect versions
- #2750 Added login for Zeus activities
- #2818 Don't spam hints on top of setup UI
- #2797 Added ACRE Jamming
- #2777 Added parameter to control Loot To Crate distance
- #2755 Added allowing rebels to purchase AT and AA missile launcher troops
================ Template updates ================
- #2813 Discounted rebel 7.62 and 5.56 vics & statics
- #2796 & #2840 Added RHS Chdkz AI template
- #2794 Rudimentary Sog 1.3 Update
================ Localization ================
- #2780 Small Spanish update
================ Bugfixes ================
- #2846 Stringtable and readme fixes
- #2834 Fixed tow ropes exploit and removed towing init network spam
- #2833 Fixed typos in lightAPC & IFV categorization
- #2817 Fix undercover backpack exploit
- #2816 Don't place units or statics on destroyed buildings
- #2808 Fix trailing comma and missing AA plane in ION Temperate
- #2793 Remove deleted files from logistics CfgFunctions
- #2791 Dive bombing & CAS fixes
- #2790 Fix some RHS flags
- #2789 Remove unintentional enemy skill dependence on resource balance setting
- #2768 Fix syntax for adding WS CDLC static AA to rebel templates
================ Refactor ================
- #2773 Refactor buyable item management
================ DISCLAIMER ================
Please note that this changelog may contain both spelling/grammatical errors and/or factual errors. Should any factual errors exist, we apologise but with the sheer number of changes made per version it can be easy to lose or mistake a change when writing up the changelog.
Antistasi Mod 3.2.0
Version 3.2.0 - 9th May 2023
Changes from version 3.1.0 to 3.2.0
================ Major updates ================
#2683 AI Refactor 2023
- [Removed] - Old AI system UPSMON
- [Added] - New & custom AI waypoint system PATCOM
- [Added] - AI will now attempt to use open static weapons
- [Added] - AI can now call in any spawned and active Artillery that is within range (Dice Roll)
- [Added] - AI will now breach and search buildings (Dice Roll).
- [Added] - AI will now garrison in houses during heavy fire fights (Dice Roll).
- [Added] - Civilians are now home owners!
- [Added] - Civilian houses that have a civilian unit attached to it will have their lights on at night.
- [Added] - Civilian houses that have a civilian unit attached will have ambient house sounds.
- [Changed] - AI will no longer spawn directly on flag at objectives. Instead will spawn within the defined marker giving better initial variance.
- [Changed] - AI Behavior is now different. Defend AI will stay around objectives. Patrol AI can now travel freely within the AO and patrol all the way out to the edge of cities and slightly beyond. You're no longer safe in that bush on the edge of town.
- [Changed] - AI Ships can now patrol seabases.
#2542 & #2546 & #2706 Buy Item Part 2 & 3
- [Added] - Categories within the "Buy Vehicle" menu
- [Added] - Capability to have multiple buyable civ vehicles
- [Added] - Buyable and packable repair station, repair/reload station & medic tent (pending adaptation for different modsets)
- [Added] - Buyable medical box (pending adaptation for different modsets)
================ Minor ================
- #2689 Added ACE hearing reset to Vehicle Box healing function
- #2672 Added chemlights to the starting equipment
- #2669 Added saving of fuel tank content
- #2646 Added custom Antistasi Berets
- #2626 Added parameter for automated garbage clean
- #2622 Added Garrison Limits to prevent exploiting by filling units caps and performance reasons
- #2725 Rewrite/Overhaul of Petros death handling
- #2678 Rewrite/Overhaul of radioJam, improve performance and fix last-tower bug
- #2668 Rewrite/Overhaul of some initSpawnPlaces parts
- #2644 Rewrite/Overhaul of Antistasi revive and AI aid logic
- #2627 Rewrite/Overhaul and partial cleanup of old resourceCheck code
- #2742 Changed vehiclemarker error to info
- #2695 Changed spawn distance and civ limit settings to admin only settings
- #2692 & #2696 & #2710 & #2726 & #2763 Fixed small implementation issues, debug stuff and cleaned up unused files
================ Template updates ================
- #2722 & #2734 Fixed minor template issues
- #2691 Updated 3CB templates and expanded buylists for Vanilla, RHS and 3CBF templates
- #2665 Added BWMOD support
- #2662 Added RHS SAF templates
- #2601 & #2574 Added GM Actic templates and updated GM templates with 1.5 content
================ Groundwork ================
- #2674 Added dive bombing capability to CAS supports
- #2673 Added ability for carryable objects to be placed on surfaces
- #2651 Added feature that disables lambs danger if it's loaded
================ Localization ================
================ Bugfixes ================
- #2762 Fixed units being inappropriately revealed to garrisons
- #2745 Fixed roadblock establishing using remote control
- #2743 Fixed small map issues
- #2741 Fixed ACE grenades being throwable near HQ
- #2740 Fixed crate transfer not updating arsenal unlocks
- #2735 Fixed edgecase where mrkWIN flips the wrong marker
- #2735 Fixed HC squads reboarding to travel after explicit dismount order
- #2731 Fixed minor support response issues and adjusted the balance
- #2730 Fixed multiple undercover system issues
- #2727 Fixed some bad GL configs
- #2724 Fixed case where napalm bomb lands before the run is spawned
- #2720 Fixed reference error in object database
- #2707 Fixed ASF loiter altitude
- #2705 Fixed Unsung radio detection
- #2702 Fixed garage static weapon vehicle swap exploit
- #2700 Fixed inmuneConvoy running the bridge hack after reaching the objective
- #2697 Fixed rebel infantry truck issue with moveInAny on GM trucks
- #2690 Fixed bunkers being counted as static weapons for rebel AI manning
- #2687 Fixed issue with QRFs not able to spawn at already spawned locations causing AI to overuse air QRFs and artillery
- #2680 Fixed incorrect artillery classname in GM BW template
- #2679 Fixed HQ position desync
- #2677 Fixed static crew simulation bug
- #2671 Fixed edge case in minefields mine counts
- #2670 Fixed moveHQObjects being lethal
- #2664 Fixed logistic config for WS assets not being loaded
- #2663 Fixed WS detection
- #2645 Fixed Server setup notifications to be silent and localized hint dismiss tips
- #2643 Fixed vehicle arsenal dupe
- #2625 Fixed createVehicleCrew preventing to fill cargo turrets with units
- #2574 Fixed exploit where undercover was not removed when approaching downed heli
================ DISCLAIMER ================
- Please note that this changelog may contain both spelling/grammatical errors and/or factual errors. Should any factual errors exist, we apologise but with the sheer number of changes made per version it can be easy to lose or mistake a change when writing up the changelog.