Antistasi Mod 3.10.0
Version 3.10.0 - 09th November 2025
Changes from version 3.9.0 to 3.10.0
================ Major updates ================
#3632 Garrison rework
- Added police stations: Ransack them for loot and intel, and destroy them for a support boost
- Rebels will now automatically flip flags once they've overpowered the enemy presence on a marker
- Improved persistence across the board; cities, garrison unit counts, airfield vics are all persistent
#3652 Added support for JSON saves and save importing / exporting
#3665 Added map Mehland
#3667 City / HR rework
- Flipping cities is now more dependent on doing tasks instead of killing enemies
- Minor city missions spawn, little things that are useful to flip towns
- To permanently flip a city, you must fight a battle for it as a mission when support is high enough
#3670 Rebalances to vehicles and equipment
- Rebalanced prices of vehicles and statics
- Rebalanced enemy attack helicopter frequency, group compositions, and response speed
- Changed number of starting RPGs and added a setting to block unlocking unguided AT
#3693 Antistasi maps and information can be accessed directly from the main menu
================ Minor ================
- #3564 Optimized config sorting to improve game start time
- #3593 Improved loadout randomization
- #3594 Changed some config values to better balance IFA3 factions
- #3608 Added cap to airstrike points and increased cost of napalm strikes
- #3626 Ammo cargo is now tracked and persistent in the garage with ACE
- #3632 Garrison rework - Minor
- Players can now garrison armed vics for AI to use
- Garrisons will wake up quicker and be more willing to react to threats
- PATCOM mortars appear in more places, and are rebalanced to fire more counterbattery and less at infantry
- HQ radius increased to 75 meters
- Buildings always persist near rebel markers regardless of HQ distance
- AI will duck down to avoid incoming mortar fire
- #3633 Additional logging for kills against civs and surrenders
- #3637 Additional logging for money transfer
- #3644 Added support for Immersion Cigs - Rewrite
- #3647 Radio decryption keys are now saved on game save/load
- #3651 Upgraded the high-command mortar UI with more fire mission options, including illumination rounds
- #3660 New menu for role selection, use from new battle menu
- Commander perks are now granted to the acting commander
- Role counts are now capped dynamically by player count
- Minor adjustments to role perks
- #3663 Minor builder updates
- Decreased time to build everywhere, decreased further near HQ
- Buildings near HQ now make it more overt to enemies
- Added a functional buildable helipad
- #3667 City/HR rework - HR income is rebalanced and player spawns eat into HR
- #3669 Added a parameter to block garage access for a certain period after flip
- #3681 Shift/Control keys now work to give yourself multiple items at once in personal arsenal
- #3692 Minor rework to fast travel mechanics
- #3693 Added a menu on the in-game escape menu for client settings. More will be added here with future updates
- #3693 Added a menu to send remarks from in-game (community servers)
- #3700 Additional New Battle Menu updates
- Added a context menu that provides actions depending on where you are and what you're looking at
- Currently has actions while looking at vehicles, at HQ, and looking at construction
- With this, you can change your role, access the vehicle arsenal, and toggle the builder screen clutter
- Added buttons for common actions to Commander and Admin tabs
- Replaced the Old Battle Menu button with a war status tab, you can view some previously invisible intel through here
- #3701 Counterattacks are now managed by garrisons
- #3721 The default bind to toggle the top bar is moved to Ctrl + F12. The hints can be toggled in the options menu
- #3721 Boats and aircraft can be placed further away from the garage now (150m instead of 25m)
- #3730 Added extra options for the weapon unlock number setting
- #3739 Air QRF and attack vehicles face the direction of travel when they spawn in
- #3741 Increased the traverse arc of the vanilla static Titan launchers
================ Template updates ================
- #3469 Added PRACS modset support, requires RHS (new factions RACS, SLA, SLA Revolutionary Guard)
- #3491 Added CSLA CDLC support, requires CUP (new factions US Army, AFMC, CSLA, FIA, NAPA)
- #3597 Added per-map civilian faction to Vanilla
- #3619 Added TMT mod support, requires CUP (new faction Turkish Army)
- #3620 Added AMF mod support, requires CUP (new faction French Army)
- #3621 Added CROMIL mod support, requires RHS (new faction Croatian Army)
- #3640 Updated Global Mobilization CDLC factions to the 1.6 update
- #3641 Added S.O.G. Nickel Steel support, requires the S.O.G Prairie Fire CDLC
- #3677 Moved T-140 Angara to heavy tank category
- #3678 Added support for Flying Legends in the Spearhead 1944 CDLC, IFA3, and EAW templates
- #3678 Added new Commonwealth and Africa Corp factions for SPEX - Spearhead Extended
- #3680 Added EAW modset support, requires IFA3 (new factions IJA, NRA, PLA, LIM)
- #3683 Added new faction USMC to IFA3 modset
- #3684 Added new faction SDK to RHS modset
- #3684 Added new factions TLA and TFIA to 3CB modset
- #3708 Added hand flares to RHS and 3CB rebel factions
- #3735 Changed the intel items on IFA and EAW
================ Terrain updates ================
- #3726 Added support for the Interiors for CUP mod on Chernarus and Napf
================ Bugfixes ================
- #3609 Fixed the helis in the Destroy Heli mission spawning at inconsistent rates
- #3613 Fixed a bug where the loot crate refund text would overwrite the unlock text
- #3614 Fixed a bug where the player would run off while remote-controlling an AI
- #3631 Fixed several new battle menu bugs
- #3632 Garrison rework - Rebel garrisoned mortars will now actually engage enemies
- #3639 Fixed a case where the war level calculation for counterattacks would be doubled
- #3655 Fixed a bug where watchposts would sometimes be called observation posts
- #3656 Fixed a bug where the dead population wouldn't be calculated correctly
- #3658 Fixed a bug where AI would garrison a building with no interior
- #3661 Fixed template climates being case sensitive
- #3664 Fixed a bug where rebel training would be capped incorrectly
- #3682 Fixed multiple RPT error cases
- #3688 Fixed multiple bugs related to attached objects and cargo when garaging
- #3690 Fixed a bug where extensive map drawings would lag the UI maps
- #3691 Fixed multiple bugs related to the SAM support
- #3700 Fixed a few smaller New Battle Menu bugs
- #3712 Fixed a bug where QRFs would not be sent before flag flip
- #3730 Fixed a bug where UAV bags would spawn rarely or not at all
- #3733 Fixed multiple bugs with the gun shop mission
- #3738 Fixed some helis not taking off after a combat landing
- #3742 Fixed a bug where certain modded vehicles with attachments would cause errors
================ Groundwork ================
- #3667 Added a new mission framework to allow for additional missions to be created
================ Localization ================
- [No PRs] - Unfortunately no updates due to pipeline issues.
================ Refactor ================
- #3667 City/HR rework: City Supplies task is moved to the new framework and should be more reliable
- #3685 Radio tower and building destruction rework; radio towers should behave more reliably now
- #3695 Updated internal translation array for mod names
================ DISCLAIMER ================
Please note that this changelog may contain both spelling/grammatical errors and/or factual errors. Should any factual errors exist, we apologize but with the sheer number of changes made per version it can be easy to lose or mistake a change when writing up the changelog.