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Antistasi Mod 3.10.0

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@jaj22 jaj22 released this 09 Nov 22:50
· 25 commits to master since this release
2a0b60b

Version 3.10.0 - 09th November 2025

Changes from version 3.9.0 to 3.10.0

================ Major updates ================

#3632 Garrison rework

  • Added police stations: Ransack them for loot and intel, and destroy them for a support boost
  • Rebels will now automatically flip flags once they've overpowered the enemy presence on a marker
  • Improved persistence across the board; cities, garrison unit counts, airfield vics are all persistent

#3652 Added support for JSON saves and save importing / exporting

#3665 Added map Mehland

#3667 City / HR rework

  • Flipping cities is now more dependent on doing tasks instead of killing enemies
  • Minor city missions spawn, little things that are useful to flip towns
  • To permanently flip a city, you must fight a battle for it as a mission when support is high enough

#3670 Rebalances to vehicles and equipment

  • Rebalanced prices of vehicles and statics
  • Rebalanced enemy attack helicopter frequency, group compositions, and response speed
  • Changed number of starting RPGs and added a setting to block unlocking unguided AT

#3693 Antistasi maps and information can be accessed directly from the main menu

================ Minor ================

  • #3564 Optimized config sorting to improve game start time
  • #3593 Improved loadout randomization
  • #3594 Changed some config values to better balance IFA3 factions
  • #3608 Added cap to airstrike points and increased cost of napalm strikes
  • #3626 Ammo cargo is now tracked and persistent in the garage with ACE
  • #3632 Garrison rework - Minor
    • Players can now garrison armed vics for AI to use
    • Garrisons will wake up quicker and be more willing to react to threats
    • PATCOM mortars appear in more places, and are rebalanced to fire more counterbattery and less at infantry
    • HQ radius increased to 75 meters
    • Buildings always persist near rebel markers regardless of HQ distance
    • AI will duck down to avoid incoming mortar fire
  • #3633 Additional logging for kills against civs and surrenders
  • #3637 Additional logging for money transfer
  • #3644 Added support for Immersion Cigs - Rewrite
  • #3647 Radio decryption keys are now saved on game save/load
  • #3651 Upgraded the high-command mortar UI with more fire mission options, including illumination rounds
  • #3660 New menu for role selection, use from new battle menu
    • Commander perks are now granted to the acting commander
    • Role counts are now capped dynamically by player count
    • Minor adjustments to role perks
  • #3663 Minor builder updates
    • Decreased time to build everywhere, decreased further near HQ
    • Buildings near HQ now make it more overt to enemies
    • Added a functional buildable helipad
  • #3667 City/HR rework - HR income is rebalanced and player spawns eat into HR
  • #3669 Added a parameter to block garage access for a certain period after flip
  • #3681 Shift/Control keys now work to give yourself multiple items at once in personal arsenal
  • #3692 Minor rework to fast travel mechanics
  • #3693 Added a menu on the in-game escape menu for client settings. More will be added here with future updates
  • #3693 Added a menu to send remarks from in-game (community servers)
  • #3700 Additional New Battle Menu updates
    • Added a context menu that provides actions depending on where you are and what you're looking at
    • Currently has actions while looking at vehicles, at HQ, and looking at construction
    • With this, you can change your role, access the vehicle arsenal, and toggle the builder screen clutter
    • Added buttons for common actions to Commander and Admin tabs
    • Replaced the Old Battle Menu button with a war status tab, you can view some previously invisible intel through here
  • #3701 Counterattacks are now managed by garrisons
  • #3721 The default bind to toggle the top bar is moved to Ctrl + F12. The hints can be toggled in the options menu
  • #3721 Boats and aircraft can be placed further away from the garage now (150m instead of 25m)
  • #3730 Added extra options for the weapon unlock number setting
  • #3739 Air QRF and attack vehicles face the direction of travel when they spawn in
  • #3741 Increased the traverse arc of the vanilla static Titan launchers

================ Template updates ================

  • #3469 Added PRACS modset support, requires RHS (new factions RACS, SLA, SLA Revolutionary Guard)
  • #3491 Added CSLA CDLC support, requires CUP (new factions US Army, AFMC, CSLA, FIA, NAPA)
  • #3597 Added per-map civilian faction to Vanilla
  • #3619 Added TMT mod support, requires CUP (new faction Turkish Army)
  • #3620 Added AMF mod support, requires CUP (new faction French Army)
  • #3621 Added CROMIL mod support, requires RHS (new faction Croatian Army)
  • #3640 Updated Global Mobilization CDLC factions to the 1.6 update
  • #3641 Added S.O.G. Nickel Steel support, requires the S.O.G Prairie Fire CDLC
  • #3677 Moved T-140 Angara to heavy tank category
  • #3678 Added support for Flying Legends in the Spearhead 1944 CDLC, IFA3, and EAW templates
  • #3678 Added new Commonwealth and Africa Corp factions for SPEX - Spearhead Extended
  • #3680 Added EAW modset support, requires IFA3 (new factions IJA, NRA, PLA, LIM)
  • #3683 Added new faction USMC to IFA3 modset
  • #3684 Added new faction SDK to RHS modset
  • #3684 Added new factions TLA and TFIA to 3CB modset
  • #3708 Added hand flares to RHS and 3CB rebel factions
  • #3735 Changed the intel items on IFA and EAW

================ Terrain updates ================

  • #3726 Added support for the Interiors for CUP mod on Chernarus and Napf

================ Bugfixes ================

  • #3609 Fixed the helis in the Destroy Heli mission spawning at inconsistent rates
  • #3613 Fixed a bug where the loot crate refund text would overwrite the unlock text
  • #3614 Fixed a bug where the player would run off while remote-controlling an AI
  • #3631 Fixed several new battle menu bugs
  • #3632 Garrison rework - Rebel garrisoned mortars will now actually engage enemies
  • #3639 Fixed a case where the war level calculation for counterattacks would be doubled
  • #3655 Fixed a bug where watchposts would sometimes be called observation posts
  • #3656 Fixed a bug where the dead population wouldn't be calculated correctly
  • #3658 Fixed a bug where AI would garrison a building with no interior
  • #3661 Fixed template climates being case sensitive
  • #3664 Fixed a bug where rebel training would be capped incorrectly
  • #3682 Fixed multiple RPT error cases
  • #3688 Fixed multiple bugs related to attached objects and cargo when garaging
  • #3690 Fixed a bug where extensive map drawings would lag the UI maps
  • #3691 Fixed multiple bugs related to the SAM support
  • #3700 Fixed a few smaller New Battle Menu bugs
  • #3712 Fixed a bug where QRFs would not be sent before flag flip
  • #3730 Fixed a bug where UAV bags would spawn rarely or not at all
  • #3733 Fixed multiple bugs with the gun shop mission
  • #3738 Fixed some helis not taking off after a combat landing
  • #3742 Fixed a bug where certain modded vehicles with attachments would cause errors

================ Groundwork ================

  • #3667 Added a new mission framework to allow for additional missions to be created

================ Localization ================

  • [No PRs] - Unfortunately no updates due to pipeline issues.

================ Refactor ================

  • #3667 City/HR rework: City Supplies task is moved to the new framework and should be more reliable
  • #3685 Radio tower and building destruction rework; radio towers should behave more reliably now
  • #3695 Updated internal translation array for mod names

================ DISCLAIMER ================

Please note that this changelog may contain both spelling/grammatical errors and/or factual errors. Should any factual errors exist, we apologize but with the sheer number of changes made per version it can be easy to lose or mistake a change when writing up the changelog.