Releases: official-antistasi-community/A3-Antistasi
Antistasi Mod 3.10.2
Version 3.10.2 - 27th November 2025
Changes from version 3.10.1 to 3.10.2
================ Minor updates ================
- #3760 Mod blacklisting improvements; now you will be notified clearly about any mods you load broken with Antistasi
================ Template Updates ================
- #3747 Increased the variety of civilian loadouts in many civilian factions
- #3780 Updated vanilla, WS, and EF templates for compatibility with the EF CDLC 1.1 update
================ Bugfixes ====================
- #3754 Fixed a bug where buyable objects like fuel tanks would not be garbage cleaned when killed
- #3757 Fixed a bug where the new UI could break when opened from the old menu
- #3764 Fixed a bug where the repair function on the building placer menu was broken on dedicated servers
- #3767 Fixed a bug where rebel unit types wouldn't transfer in from pre-3.10.0 saves
- #3768 Fixed several bugs with roadblock creation
- #3769 Fixed an outdated description on game start for how to save the game
- #3771 Fixed a few bugs with vehicle persistence in rebel garrisons
- #3772 Fixed a bug where you could overfill garrisons with squads
- #3774 Fixed a few small stringtable errors
- #3776 Fixed a few erroneous editor settings in some maps
- #3777 Fixed a bug where AIs would get stuck prone after ducking mortars
- #3779 Fixed a bug where planes would spawn in outposts
Antistasi Mod 3.10.1
Version 3.10.1 - 11th November 2025
Changes from version 3.10.0 to 3.10.1
================ Minor updates ================
- #3750 Make city battles easier for solo players and reduce city battle quantity on some maps
================ Bugfixes ====================
- #3748 Fixed a bug where some maps had missing dependencies and would fail to launch on some servers
- #3749 Fixed a typo in a localization entry for the Mehland map
- #3752 Fixed rebuildAssets eating money for live radio towers
- #3753 Re-added persistent save button to old UI (commander menu)
- #3756 Fixed a bug where you could not access the new UI from the old UI
- #3756 Fixed a few minor log spam errors with missing definitions
Antistasi Mod 3.10.0
Version 3.10.0 - 09th November 2025
Changes from version 3.9.0 to 3.10.0
================ Major updates ================
#3632 Garrison rework
- Added police stations: Ransack them for loot and intel, and destroy them for a support boost
- Rebels will now automatically flip flags once they've overpowered the enemy presence on a marker
- Improved persistence across the board; cities, garrison unit counts, airfield vics are all persistent
#3652 Added support for JSON saves and save importing / exporting
#3665 Added map Mehland
#3667 City / HR rework
- Flipping cities is now more dependent on doing tasks instead of killing enemies
- Minor city missions spawn, little things that are useful to flip towns
- To permanently flip a city, you must fight a battle for it as a mission when support is high enough
#3670 Rebalances to vehicles and equipment
- Rebalanced prices of vehicles and statics
- Rebalanced enemy attack helicopter frequency, group compositions, and response speed
- Changed number of starting RPGs and added a setting to block unlocking unguided AT
#3693 Antistasi maps and information can be accessed directly from the main menu
================ Minor ================
- #3564 Optimized config sorting to improve game start time
- #3593 Improved loadout randomization
- #3594 Changed some config values to better balance IFA3 factions
- #3608 Added cap to airstrike points and increased cost of napalm strikes
- #3626 Ammo cargo is now tracked and persistent in the garage with ACE
- #3632 Garrison rework - Minor
- Players can now garrison armed vics for AI to use
- Garrisons will wake up quicker and be more willing to react to threats
- PATCOM mortars appear in more places, and are rebalanced to fire more counterbattery and less at infantry
- HQ radius increased to 75 meters
- Buildings always persist near rebel markers regardless of HQ distance
- AI will duck down to avoid incoming mortar fire
- #3633 Additional logging for kills against civs and surrenders
- #3637 Additional logging for money transfer
- #3644 Added support for Immersion Cigs - Rewrite
- #3647 Radio decryption keys are now saved on game save/load
- #3651 Upgraded the high-command mortar UI with more fire mission options, including illumination rounds
- #3660 New menu for role selection, use from new battle menu
- Commander perks are now granted to the acting commander
- Role counts are now capped dynamically by player count
- Minor adjustments to role perks
- #3663 Minor builder updates
- Decreased time to build everywhere, decreased further near HQ
- Buildings near HQ now make it more overt to enemies
- Added a functional buildable helipad
- #3667 City/HR rework - HR income is rebalanced and player spawns eat into HR
- #3669 Added a parameter to block garage access for a certain period after flip
- #3681 Shift/Control keys now work to give yourself multiple items at once in personal arsenal
- #3692 Minor rework to fast travel mechanics
- #3693 Added a menu on the in-game escape menu for client settings. More will be added here with future updates
- #3693 Added a menu to send remarks from in-game (community servers)
- #3700 Additional New Battle Menu updates
- Added a context menu that provides actions depending on where you are and what you're looking at
- Currently has actions while looking at vehicles, at HQ, and looking at construction
- With this, you can change your role, access the vehicle arsenal, and toggle the builder screen clutter
- Added buttons for common actions to Commander and Admin tabs
- Replaced the Old Battle Menu button with a war status tab, you can view some previously invisible intel through here
- #3701 Counterattacks are now managed by garrisons
- #3721 The default bind to toggle the top bar is moved to Ctrl + F12. The hints can be toggled in the options menu
- #3721 Boats and aircraft can be placed further away from the garage now (150m instead of 25m)
- #3730 Added extra options for the weapon unlock number setting
- #3739 Air QRF and attack vehicles face the direction of travel when they spawn in
- #3741 Increased the traverse arc of the vanilla static Titan launchers
================ Template updates ================
- #3469 Added PRACS modset support, requires RHS (new factions RACS, SLA, SLA Revolutionary Guard)
- #3491 Added CSLA CDLC support, requires CUP (new factions US Army, AFMC, CSLA, FIA, NAPA)
- #3597 Added per-map civilian faction to Vanilla
- #3619 Added TMT mod support, requires CUP (new faction Turkish Army)
- #3620 Added AMF mod support, requires CUP (new faction French Army)
- #3621 Added CROMIL mod support, requires RHS (new faction Croatian Army)
- #3640 Updated Global Mobilization CDLC factions to the 1.6 update
- #3641 Added S.O.G. Nickel Steel support, requires the S.O.G Prairie Fire CDLC
- #3677 Moved T-140 Angara to heavy tank category
- #3678 Added support for Flying Legends in the Spearhead 1944 CDLC, IFA3, and EAW templates
- #3678 Added new Commonwealth and Africa Corp factions for SPEX - Spearhead Extended
- #3680 Added EAW modset support, requires IFA3 (new factions IJA, NRA, PLA, LIM)
- #3683 Added new faction USMC to IFA3 modset
- #3684 Added new faction SDK to RHS modset
- #3684 Added new factions TLA and TFIA to 3CB modset
- #3708 Added hand flares to RHS and 3CB rebel factions
- #3735 Changed the intel items on IFA and EAW
================ Terrain updates ================
- #3726 Added support for the Interiors for CUP mod on Chernarus and Napf
================ Bugfixes ================
- #3609 Fixed the helis in the Destroy Heli mission spawning at inconsistent rates
- #3613 Fixed a bug where the loot crate refund text would overwrite the unlock text
- #3614 Fixed a bug where the player would run off while remote-controlling an AI
- #3631 Fixed several new battle menu bugs
- #3632 Garrison rework - Rebel garrisoned mortars will now actually engage enemies
- #3639 Fixed a case where the war level calculation for counterattacks would be doubled
- #3655 Fixed a bug where watchposts would sometimes be called observation posts
- #3656 Fixed a bug where the dead population wouldn't be calculated correctly
- #3658 Fixed a bug where AI would garrison a building with no interior
- #3661 Fixed template climates being case sensitive
- #3664 Fixed a bug where rebel training would be capped incorrectly
- #3682 Fixed multiple RPT error cases
- #3688 Fixed multiple bugs related to attached objects and cargo when garaging
- #3690 Fixed a bug where extensive map drawings would lag the UI maps
- #3691 Fixed multiple bugs related to the SAM support
- #3700 Fixed a few smaller New Battle Menu bugs
- #3712 Fixed a bug where QRFs would not be sent before flag flip
- #3730 Fixed a bug where UAV bags would spawn rarely or not at all
- #3733 Fixed multiple bugs with the gun shop mission
- #3738 Fixed some helis not taking off after a combat landing
- #3742 Fixed a bug where certain modded vehicles with attachments would cause errors
================ Groundwork ================
- #3667 Added a new mission framework to allow for additional missions to be created
================ Localization ================
- [No PRs] - Unfortunately no updates due to pipeline issues.
================ Refactor ================
- #3667 City/HR rework: City Supplies task is moved to the new framework and should be more reliable
- #3685 Radio tower and building destruction rework; radio towers should behave more reliably now
- #3695 Updated internal translation array for mod names
================ DISCLAIMER ================
Please note that this changelog may contain both spelling/grammatical errors and/or factual errors. Should any factual errors exist, we apologize but with the sheer number of changes made per version it can be easy to lose or mistake a change when writing up the changelog.
Antistasi Mod 3.9.0
Version 3.9.0 - 18th May 2025
Changes from version 3.8.0 to 3.9.0
================ Major updates ================
#3454 AI will now send boats for naval support during major attacks
#3483 Added maps Napf and Napf Winter
#3489 Added map Regero
#3511 Added a gun shop where Petros' cousin, Solomon, sells small arms
#3515 Fixed many bugs and added many features to new battle menu
================ Minor ================
- #3378 Added additional vehicle categories and an author section to the garage
- #3440 Reworked airbase vehicle spawn selection
- #3444 AI will now fast-rope from more helicopters
- #3472 Re-enabled scouting UAV support during attacks
- #3493 Added better ACRE radio to starting equipment
- #3501 Binocular magazine is now loaded from arsenal automatically
- #3502 Improved accuracy on dive bombing planes
- #3514 Added ACE Plotting Board to starting equipment
- #3521 TFAR radio distance is now boosted by friendly towers
- #3526 Statics are now sold for half their cost
- #3527 SPE bridges can no longer be destroyed
- #3532 Added tooltips to some new game setup options
- #3536 Explosive placement is now logged
- #3539 Petros can now die to enemy napalm
- #3540 MG car squads can now be bought from the new battle menu
- #3550 Softened corpse auto-cleanup rules
- #3570 Added ACE universal artillery rangetable to starting equipment
- #3571 Convoys now pick smarter start and end points
- #3579 Successfully defended punishments reduce punishment chance
- #3589 Airbases will sometimes spawn transport and light attack helis
- #3600 Players can set their own UI preference from the "Game Options" screen
================ Template updates ================
- #3499 Added 3CB civilian factions ADC and MEC
- #3512 Updated WS and RF to 1.05 and 1.03 updates
- #3518 Added 3CB US Marines faction
- #3519 Added 3CB GAF faction
- #3588 Changed Assault Boat to RHIB in many factions
================ Terrain updates ================
- #3528 Removed a few erroneous objects on Colombia
- #3544 Changed garage box to traditional red box on several maps
================ Bugfixes ================
- #3481 Fixed searching two squad leads for intel
- #3482 Fixed fake AI players being created
- #3496 Fixed paratroopers landing in water
- #3508 Fixed SOG factions using Greek names
- #3516 Fixed undercover breaking on vehicle repair
- #3517 Fixed wrong laptop hack string
- #3524 Fixed garage count not updating on open
- #3531 Fixed an error with support calls on AFK players
- #3531 Fixed an error with two players building the same object
- #3534 Placed speed limit on CAS to avoid lawn-darting
- #3535 Fixed resources spawning military instead of militia sniper patrols
- #3539 Fixed some Petros death bugs
- #3553 Fixed broken specops squads with missing UAVs
- #3574 Fixed some log spam from towing physics objects
- #3585 Fixed transport helos attempting to land too fast
================ Groundwork ================
- #3507 Added additional map customizability with valid banks and attack distance
================ Localization ================
- [No PRs] - Unfortunately no updates due to pipeline issues.
================ Refactor ================
- #3523 Refactored roadblock and SpecOp point placement and management
- #3586 Added baseWeapon automatic checking to loot scripts
================ DISCLAIMER ================
Please note that this changelog may contain both spelling/grammatical errors and/or factual errors. Should any factual errors exist, we apologise but with the sheer number of changes made per version it can be easy to lose or mistake a change when writing up the changelog.
Antistasi Mod 3.8.0
Version 3.8.0 - 29th December 2024
Changes from version 3.7.1 to 3.8.0
================ Major updates ================
#3441 & #3442 Added Expeditionary Forces CDLC MJTF factions and added EF integration in Vanilla and Western Sahara templates
#3392 Added UI and supporting code to set custom loadouts for rebel troops
================ Minor ================
- #3376 Changed to have more frequent militia vehicles/transports early game
- #3388 Implemented mortar/artillery support ranging shot and walking barrage
- #3389 Added injector success and UID logging
- #3430 Turned Carpet bombing into triple airstrike
- #3459 Added various TFAR backpacks and to multiple templates
- #3462 Improved loot-to-crate to dump to single weapon holder
================ Template updates ================
- #3182 Added 3CB CSAT Scimitar, Gryphon, Bear, and Viper regiment
- #3407 Updated Vanilla/WS Factions, fine tuning, officer loadouts, further RF integration in vanilla and WS factions
- #3413 & #3429 & #3460 Added CWR3 Factions Templates
- #3414 Added Aegis Factions Compatibility
- #3428 Added SPEX Factions Templates
- #3442 Added 3CBF weapon integration into RHS factions
- #3437 Updated IFA Faction Templates to solve a bug with the large intel item. Adds Churchills to the IFA UK faction IFV lineup
- #3451 Fixed missing comma and incorrect artillery classnames in CUP template in BAF, ION
- #3452 Updated 3CB LDF with the Livonian Armed Forest Rangers, and corrected magazine classname for the rocket artillery
- #3457 Fixed NVG entry in RHS HIDF
================ Terrain updates ================
- #3424 & #3448 & #3463 Updated Isla Duala to hide "bad" objects, cull obsolete enemy locations and to be taken off of 'dev' status, hence being available to play
================ Bugfixes ================
- #3386 Flattened out support responses and block support calls for mine kills
- #3390 Fixed HQ actions being available through remote controls
- #3393 Fixed skill upgrade tooltip not updating
- #3395 Fixed errors caused by tags function
- #3397 Fixed arsenal not clearing client IDs on disconnect
- #3402 Prevented rebels AIs being equipped with VN melee weapons
- #3406 Fixed base class for srifle_GM6_snake_lxWS
- #3418 Fixed precedence error in mortar/arty support routine
- #3416 Fixed custom WS Kamaz Textures
- #3436 Fixed debug line in fn_setPlaneLoadout.sqf
- #3446 Fixed wrong owner check in fn_addBombRun.sqf
- #3455 Fixed and optimized spawner selection
- #3458 Fixed issue with Rebel Loadouts
- #3473 Fixed issue with Rebel Airstrike
================ Groundwork ================
- #3423 Added Helicopter Config Loadout capability
================ Localization ================
- [No PRs] - Unfortunately no updates due to pipeline issues.
================ Tools ================
- #3401 Added Seat drawing dev function
================ DISCLAIMER ================
Please note that this changelog may contain both spelling/grammatical errors and/or factual errors. Should any factual errors exist, we apologise but with the sheer number of changes made per version it can be easy to lose or mistake a change when writing up the changelog.
Antistasi Mod 3.7.1
Version 3.7.1 - 8th October 2024
Changes from version 3.7.0 to 3.7.1
================ Bugfixes ================
- #3409 Fix CUP disposable missile launchers breaking init after CBA 3.18 update
================ DISCLAIMER ================
Please note that this changelog may contain both spelling/grammatical errors and/or factual errors. Should any factual errors exist, we apologise but with the sheer number of changes made per version it can be easy to lose or mistake a change when writing up the changelog.
Antistasi Mod 3.7.0
Version 3.7.0 - 18th August 2024
Changes from version 3.6.0 to 3.7.0
================ Major updates ================
#3371 Added Map Port of Mortain - 1.1 Update of the Spearhead 1944 CDLC
#3356 Updated SPE-IFA Templates - 1.1 Update of the Spearhead 1944 CDLC
================ Minor ================
- #3327 Reduced artillery/mortar ratio at high war tiers
- #3334 Added a tooltip for vehicle locktime
- #3335 Improve CUP and IFA plane turn rates when flown by AI
- #3343 Slowed down self-revive timeout when downed
- #3349 Created new classes for Antistasi AI units - Fixes ACE action blocking
- #3370 Added attributeMoreTrucks and IFV-only option to ground transport selection
- #3372 Made dive bomb runs less accurate against infantry targets
- #3377 Added flashlights to unit definitions (currently only SPE specific usage)
================ Template updates ================
- #3363 Removed CUP Cluster MLRS
================ Bugfixes ================
- #3320 Skip Time Improvements
- #3338 Fixed slow-server UI issue and incorrect licensing in arsenal limits
- #3359 Fixed issue where running destroyCity with CUP interiors could crash
- #3362 Disallowed sling-loading HQ objects
- #3364 Added workaround for Arma bug with CDLC detection and arma3.cfg mod loading method
- #3365 Small sell price rework
- #3367 Fixed support crew being provided for free and then refunded
- #3368 Fixed inability to rebuild non-outpost radio towers
- #3369 Added Ammobox Protection
- #3375 Replaced all uses of GETOUT waypoints
- #3381 Fixed SoldierGB inheritance chain for CBA XEH.
================ Groundwork ================
- #3333 Adjusted DoomMetal GUI Header and license
================ DISCLAIMER ================
Please note that this changelog may contain both spelling/grammatical errors and/or factual errors. Should any factual errors exist, we apologise but with the sheer number of changes made per version it can be easy to lose or mistake a change when writing up the changelog.
Antistasi Mod 3.6.0
Version 3.6.0 - 30th June 2024
Changes from version 3.5.4 to 3.6.0
================ Major updates ================
#3214 Added Map Port of Pulau
================ Minor ================
- #3229 Added GUI prefix and Experimental Battle Menu
- #3233 Switched respawn & self-revive keys to custom keybinds
- #3234 Allowed guests to use of arsenal limits dialog and set default guest limit to 0
- #3237 Added Garage Sell Button
- #3238 Added Parameter fencing for debug commands
- #3250 Reworked anti-air support response balance
- #3255 Converted corpse/wreck timed cleanup into a server queue with max cap
- #3257 Removed restriction from AILoadInfo action
- #3259 Added Parachutes to airbase crates
- #3261 Added a few RHS items to Garbage Cleaner
- #3269 Added Setup GUI Factions Info
- #3274 Added tank platoon support as alternative to CAS
- #3278 Updated SF spawn locations on Livonia
- #3282 Allowed commanders to make custom HC squads
- #3284 Added logging for temporary membership
- #3295 Added explosiveSpecialist and UAVHacker traits to default commander slot
- #3319 Adjusted air support response for cheap planes
================ Template updates ================
- #2800 Added Swedish Forces Pack (SFP) templates (requires CUP Units, Vehicles and Weapons loaded)
- Make sure you use SFP - ACE Compatibility when playing with ACE
- #3166 Added Iron Front AiO templates
- Plus optional support for WW2 Tanks
- Plus optional support for WW2 Armoured Cars
- Plus optional support for Bystrokhodny Tanks - BT7 And Variants
- Make sure you use Iron Front in Arma 3 ACE compatibility when playing with ACE
- #3203 Added Poseidon II to RHS NAPA
- #3204 Added Reaction Forces CDLC compatibility for Western Sahara templates
- #3208 Added vehicles for vehiclesAirPatrol to some RHS templates
- #3209 Added RHS HIDF template
- #3258 "Re-added" the RPD to the 3CB SOV template
- #3271 Added RHS VDV templates
- #3267 Added RHS Tanoan Liberation Army (TLA) template
- #3277 Updated buyable vehicles for CUP
================ Bugfixes ================
- #3172 Added/Fixed planes from RHS and 3CB (A-29 & T-28)
- #3205 Fixed case where seats may not be unlocked when dead crew are deleted
- #3228 Updated fn_vehiclePrice to not fail on absent vehicles
- #3231 Fixed artillery not rotating to target before firing
- #3242 Added Cargo nodes for 3CB Hilux (Covered)
- #3251 Fixed breaking error in citySupportChange type-safety checks
- #3254 Fixed Refugee mission timer
- #3256 Fixed destroy Heli mission
- #3260 Applied Artillery marker improvements
- #3264 Fixed lootToCrate issues with IFA gear
- #3266 Improved getArtilleryRanges & fixed IFA mortar case
- #3273 Prevented concurrent major attacks, and added a planning cost
- #3281 Fixed 3CB Factions baseWeapon config
- #3283 Fixed incorrect config array specifier for diveParams
- #3286 Fixed inconsistent parameter bug with createAttackForceLand
- #3293 Fixed potential double-carry or double-drop errors under heavy script load
- #3294 Fixed fetching current arsenal data before displaying the arsenal limits dialog
- #3297 Switched over init order to fix error in initRemoteObject JIP function
- #3315 Buffed IFA mortars to be closer to MK6
- #3322 Fixed conflicting addon messages from aircraft loadout configs
================ Groundwork ================
- #3200 Added vehiclesHeavyTanks template category
- #3208 Added vehiclesAirPatrol template category
- #3287 Fixed WW2 factions using SAM supports
================ Localization ================
- [Multiple PRs] - Added tons of new translations to different languages
================ Refactor ================
- #3210 Merged item carrying code and switch to blacklist for carry blocking
- #3227 Moved Airplane loadouts to configs
================ DISCLAIMER ================
Please note that this changelog may contain both spelling/grammatical errors and/or factual errors. Should any factual errors exist, we apologise but with the sheer number of changes made per version it can be easy to lose or mistake a change when writing up the changelog.
Antistasi Mod 3.5.4
Version 3.5.4 - 28th April 2024
Changes from version 3.5.3 to 3.5.4
================ Bugfixes ================
- #3226 Fixed reordering and unlockedXXX arrays in initial unlocks
- #3235 Fixed case where HC vehicles are remote-spawned with no roads near HQ
================ DISCLAIMER ================
Please note that this changelog may contain both spelling/grammatical errors and/or factual errors. Should any factual errors exist, we apologise but with the sheer number of changes made per version it can be easy to lose or mistake a change when writing up the changelog.
Antistasi Mod 3.5.3
Version 3.5.3 - 14th April 2024
Changes from version 3.5.2 to 3.5.3
================ Minor ================
- #3188 Removed separate case-sensitive checks from fn_initZones in favour of overall toLower implementation
- #3206 Added ACE Painkillers to the rebel starting gear
================ Template updates ================
- #3192 Added missing heavy vests for the vanilla ION factions
- #3211 Fixed some swapped helicopters in the Reaction Forces CDLC integration
- #3217 Factions with higher DLC dependencies will now appear lower on the faction selection list
- #3220 Fixed an issue with 3CB where the wrong magazines were being given to certain guns
================ Bugfixes ================
- #3195 Fixed a start-up hang when mods with too many cosmetic items were loaded
- #3196 Fixed incorrect order of strings for fast travel parameters
- #3196 Fixed an exploit in the fast travel function
- #3197 Fixed an issue where bipods would sometimes be deleted by the arsenal
- #3207 Fixed a script error with CBA when spawning AI units
- #3212 Fixed a script error from a debug command in the Garage
- #3215 Player corpses should now not be deleted until 15 minutes have passed, fixing an issue where many respawning players would delete corpses
================ DISCLAIMER ================
Please note that this changelog may contain both spelling/grammatical errors and/or factual errors. Should any factual errors exist, we apologise but with the sheer number of changes made per version it can be easy to lose or mistake a change when writing up the changelog.