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Releases: official-antistasi-community/A3-Antistasi

Antistasi Mod 3.10.2

28 Nov 05:09
632aeb8

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Version 3.10.2 - 27th November 2025

Changes from version 3.10.1 to 3.10.2

================ Minor updates ================

  • #3760 Mod blacklisting improvements; now you will be notified clearly about any mods you load broken with Antistasi

================ Template Updates ================

  • #3747 Increased the variety of civilian loadouts in many civilian factions
  • #3780 Updated vanilla, WS, and EF templates for compatibility with the EF CDLC 1.1 update

================ Bugfixes ====================

  • #3754 Fixed a bug where buyable objects like fuel tanks would not be garbage cleaned when killed
  • #3757 Fixed a bug where the new UI could break when opened from the old menu
  • #3764 Fixed a bug where the repair function on the building placer menu was broken on dedicated servers
  • #3767 Fixed a bug where rebel unit types wouldn't transfer in from pre-3.10.0 saves
  • #3768 Fixed several bugs with roadblock creation
  • #3769 Fixed an outdated description on game start for how to save the game
  • #3771 Fixed a few bugs with vehicle persistence in rebel garrisons
  • #3772 Fixed a bug where you could overfill garrisons with squads
  • #3774 Fixed a few small stringtable errors
  • #3776 Fixed a few erroneous editor settings in some maps
  • #3777 Fixed a bug where AIs would get stuck prone after ducking mortars
  • #3779 Fixed a bug where planes would spawn in outposts

Antistasi Mod 3.10.1

12 Nov 06:12
f552c2d

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Version 3.10.1 - 11th November 2025

Changes from version 3.10.0 to 3.10.1

================ Minor updates ================

  • #3750 Make city battles easier for solo players and reduce city battle quantity on some maps

================ Bugfixes ====================

  • #3748 Fixed a bug where some maps had missing dependencies and would fail to launch on some servers
  • #3749 Fixed a typo in a localization entry for the Mehland map
  • #3752 Fixed rebuildAssets eating money for live radio towers
  • #3753 Re-added persistent save button to old UI (commander menu)
  • #3756 Fixed a bug where you could not access the new UI from the old UI
  • #3756 Fixed a few minor log spam errors with missing definitions

Antistasi Mod 3.10.0

09 Nov 22:50
2a0b60b

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Version 3.10.0 - 09th November 2025

Changes from version 3.9.0 to 3.10.0

================ Major updates ================

#3632 Garrison rework

  • Added police stations: Ransack them for loot and intel, and destroy them for a support boost
  • Rebels will now automatically flip flags once they've overpowered the enemy presence on a marker
  • Improved persistence across the board; cities, garrison unit counts, airfield vics are all persistent

#3652 Added support for JSON saves and save importing / exporting

#3665 Added map Mehland

#3667 City / HR rework

  • Flipping cities is now more dependent on doing tasks instead of killing enemies
  • Minor city missions spawn, little things that are useful to flip towns
  • To permanently flip a city, you must fight a battle for it as a mission when support is high enough

#3670 Rebalances to vehicles and equipment

  • Rebalanced prices of vehicles and statics
  • Rebalanced enemy attack helicopter frequency, group compositions, and response speed
  • Changed number of starting RPGs and added a setting to block unlocking unguided AT

#3693 Antistasi maps and information can be accessed directly from the main menu

================ Minor ================

  • #3564 Optimized config sorting to improve game start time
  • #3593 Improved loadout randomization
  • #3594 Changed some config values to better balance IFA3 factions
  • #3608 Added cap to airstrike points and increased cost of napalm strikes
  • #3626 Ammo cargo is now tracked and persistent in the garage with ACE
  • #3632 Garrison rework - Minor
    • Players can now garrison armed vics for AI to use
    • Garrisons will wake up quicker and be more willing to react to threats
    • PATCOM mortars appear in more places, and are rebalanced to fire more counterbattery and less at infantry
    • HQ radius increased to 75 meters
    • Buildings always persist near rebel markers regardless of HQ distance
    • AI will duck down to avoid incoming mortar fire
  • #3633 Additional logging for kills against civs and surrenders
  • #3637 Additional logging for money transfer
  • #3644 Added support for Immersion Cigs - Rewrite
  • #3647 Radio decryption keys are now saved on game save/load
  • #3651 Upgraded the high-command mortar UI with more fire mission options, including illumination rounds
  • #3660 New menu for role selection, use from new battle menu
    • Commander perks are now granted to the acting commander
    • Role counts are now capped dynamically by player count
    • Minor adjustments to role perks
  • #3663 Minor builder updates
    • Decreased time to build everywhere, decreased further near HQ
    • Buildings near HQ now make it more overt to enemies
    • Added a functional buildable helipad
  • #3667 City/HR rework - HR income is rebalanced and player spawns eat into HR
  • #3669 Added a parameter to block garage access for a certain period after flip
  • #3681 Shift/Control keys now work to give yourself multiple items at once in personal arsenal
  • #3692 Minor rework to fast travel mechanics
  • #3693 Added a menu on the in-game escape menu for client settings. More will be added here with future updates
  • #3693 Added a menu to send remarks from in-game (community servers)
  • #3700 Additional New Battle Menu updates
    • Added a context menu that provides actions depending on where you are and what you're looking at
    • Currently has actions while looking at vehicles, at HQ, and looking at construction
    • With this, you can change your role, access the vehicle arsenal, and toggle the builder screen clutter
    • Added buttons for common actions to Commander and Admin tabs
    • Replaced the Old Battle Menu button with a war status tab, you can view some previously invisible intel through here
  • #3701 Counterattacks are now managed by garrisons
  • #3721 The default bind to toggle the top bar is moved to Ctrl + F12. The hints can be toggled in the options menu
  • #3721 Boats and aircraft can be placed further away from the garage now (150m instead of 25m)
  • #3730 Added extra options for the weapon unlock number setting
  • #3739 Air QRF and attack vehicles face the direction of travel when they spawn in
  • #3741 Increased the traverse arc of the vanilla static Titan launchers

================ Template updates ================

  • #3469 Added PRACS modset support, requires RHS (new factions RACS, SLA, SLA Revolutionary Guard)
  • #3491 Added CSLA CDLC support, requires CUP (new factions US Army, AFMC, CSLA, FIA, NAPA)
  • #3597 Added per-map civilian faction to Vanilla
  • #3619 Added TMT mod support, requires CUP (new faction Turkish Army)
  • #3620 Added AMF mod support, requires CUP (new faction French Army)
  • #3621 Added CROMIL mod support, requires RHS (new faction Croatian Army)
  • #3640 Updated Global Mobilization CDLC factions to the 1.6 update
  • #3641 Added S.O.G. Nickel Steel support, requires the S.O.G Prairie Fire CDLC
  • #3677 Moved T-140 Angara to heavy tank category
  • #3678 Added support for Flying Legends in the Spearhead 1944 CDLC, IFA3, and EAW templates
  • #3678 Added new Commonwealth and Africa Corp factions for SPEX - Spearhead Extended
  • #3680 Added EAW modset support, requires IFA3 (new factions IJA, NRA, PLA, LIM)
  • #3683 Added new faction USMC to IFA3 modset
  • #3684 Added new faction SDK to RHS modset
  • #3684 Added new factions TLA and TFIA to 3CB modset
  • #3708 Added hand flares to RHS and 3CB rebel factions
  • #3735 Changed the intel items on IFA and EAW

================ Terrain updates ================

  • #3726 Added support for the Interiors for CUP mod on Chernarus and Napf

================ Bugfixes ================

  • #3609 Fixed the helis in the Destroy Heli mission spawning at inconsistent rates
  • #3613 Fixed a bug where the loot crate refund text would overwrite the unlock text
  • #3614 Fixed a bug where the player would run off while remote-controlling an AI
  • #3631 Fixed several new battle menu bugs
  • #3632 Garrison rework - Rebel garrisoned mortars will now actually engage enemies
  • #3639 Fixed a case where the war level calculation for counterattacks would be doubled
  • #3655 Fixed a bug where watchposts would sometimes be called observation posts
  • #3656 Fixed a bug where the dead population wouldn't be calculated correctly
  • #3658 Fixed a bug where AI would garrison a building with no interior
  • #3661 Fixed template climates being case sensitive
  • #3664 Fixed a bug where rebel training would be capped incorrectly
  • #3682 Fixed multiple RPT error cases
  • #3688 Fixed multiple bugs related to attached objects and cargo when garaging
  • #3690 Fixed a bug where extensive map drawings would lag the UI maps
  • #3691 Fixed multiple bugs related to the SAM support
  • #3700 Fixed a few smaller New Battle Menu bugs
  • #3712 Fixed a bug where QRFs would not be sent before flag flip
  • #3730 Fixed a bug where UAV bags would spawn rarely or not at all
  • #3733 Fixed multiple bugs with the gun shop mission
  • #3738 Fixed some helis not taking off after a combat landing
  • #3742 Fixed a bug where certain modded vehicles with attachments would cause errors

================ Groundwork ================

  • #3667 Added a new mission framework to allow for additional missions to be created

================ Localization ================

  • [No PRs] - Unfortunately no updates due to pipeline issues.

================ Refactor ================

  • #3667 City/HR rework: City Supplies task is moved to the new framework and should be more reliable
  • #3685 Radio tower and building destruction rework; radio towers should behave more reliably now
  • #3695 Updated internal translation array for mod names

================ DISCLAIMER ================

Please note that this changelog may contain both spelling/grammatical errors and/or factual errors. Should any factual errors exist, we apologize but with the sheer number of changes made per version it can be easy to lose or mistake a change when writing up the changelog.

Antistasi Mod 3.9.0

18 May 19:33
15e15bf

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Version 3.9.0 - 18th May 2025

Changes from version 3.8.0 to 3.9.0

================ Major updates ================

#3454 AI will now send boats for naval support during major attacks

#3483 Added maps Napf and Napf Winter

#3489 Added map Regero

#3511 Added a gun shop where Petros' cousin, Solomon, sells small arms

#3515 Fixed many bugs and added many features to new battle menu

================ Minor ================

  • #3378 Added additional vehicle categories and an author section to the garage
  • #3440 Reworked airbase vehicle spawn selection
  • #3444 AI will now fast-rope from more helicopters
  • #3472 Re-enabled scouting UAV support during attacks
  • #3493 Added better ACRE radio to starting equipment
  • #3501 Binocular magazine is now loaded from arsenal automatically
  • #3502 Improved accuracy on dive bombing planes
  • #3514 Added ACE Plotting Board to starting equipment
  • #3521 TFAR radio distance is now boosted by friendly towers
  • #3526 Statics are now sold for half their cost
  • #3527 SPE bridges can no longer be destroyed
  • #3532 Added tooltips to some new game setup options
  • #3536 Explosive placement is now logged
  • #3539 Petros can now die to enemy napalm
  • #3540 MG car squads can now be bought from the new battle menu
  • #3550 Softened corpse auto-cleanup rules
  • #3570 Added ACE universal artillery rangetable to starting equipment
  • #3571 Convoys now pick smarter start and end points
  • #3579 Successfully defended punishments reduce punishment chance
  • #3589 Airbases will sometimes spawn transport and light attack helis
  • #3600 Players can set their own UI preference from the "Game Options" screen

================ Template updates ================

  • #3499 Added 3CB civilian factions ADC and MEC
  • #3512 Updated WS and RF to 1.05 and 1.03 updates
  • #3518 Added 3CB US Marines faction
  • #3519 Added 3CB GAF faction
  • #3588 Changed Assault Boat to RHIB in many factions

================ Terrain updates ================

  • #3528 Removed a few erroneous objects on Colombia
  • #3544 Changed garage box to traditional red box on several maps

================ Bugfixes ================

  • #3481 Fixed searching two squad leads for intel
  • #3482 Fixed fake AI players being created
  • #3496 Fixed paratroopers landing in water
  • #3508 Fixed SOG factions using Greek names
  • #3516 Fixed undercover breaking on vehicle repair
  • #3517 Fixed wrong laptop hack string
  • #3524 Fixed garage count not updating on open
  • #3531 Fixed an error with support calls on AFK players
  • #3531 Fixed an error with two players building the same object
  • #3534 Placed speed limit on CAS to avoid lawn-darting
  • #3535 Fixed resources spawning military instead of militia sniper patrols
  • #3539 Fixed some Petros death bugs
  • #3553 Fixed broken specops squads with missing UAVs
  • #3574 Fixed some log spam from towing physics objects
  • #3585 Fixed transport helos attempting to land too fast

================ Groundwork ================

  • #3507 Added additional map customizability with valid banks and attack distance

================ Localization ================

  • [No PRs] - Unfortunately no updates due to pipeline issues.

================ Refactor ================

  • #3523 Refactored roadblock and SpecOp point placement and management
  • #3586 Added baseWeapon automatic checking to loot scripts

================ DISCLAIMER ================

Please note that this changelog may contain both spelling/grammatical errors and/or factual errors. Should any factual errors exist, we apologise but with the sheer number of changes made per version it can be easy to lose or mistake a change when writing up the changelog.

Antistasi Mod 3.8.0

29 Dec 19:33
f7db0ba

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Version 3.8.0 - 29th December 2024

Changes from version 3.7.1 to 3.8.0

================ Major updates ================

#3441 & #3442 Added Expeditionary Forces CDLC MJTF factions and added EF integration in Vanilla and Western Sahara templates

#3392 Added UI and supporting code to set custom loadouts for rebel troops

================ Minor ================

  • #3376 Changed to have more frequent militia vehicles/transports early game
  • #3388 Implemented mortar/artillery support ranging shot and walking barrage
  • #3389 Added injector success and UID logging
  • #3430 Turned Carpet bombing into triple airstrike
  • #3459 Added various TFAR backpacks and to multiple templates
  • #3462 Improved loot-to-crate to dump to single weapon holder

================ Template updates ================

  • #3182 Added 3CB CSAT Scimitar, Gryphon, Bear, and Viper regiment
  • #3407 Updated Vanilla/WS Factions, fine tuning, officer loadouts, further RF integration in vanilla and WS factions
  • #3413 & #3429 & #3460 Added CWR3 Factions Templates
  • #3414 Added Aegis Factions Compatibility
  • #3428 Added SPEX Factions Templates
  • #3442 Added 3CBF weapon integration into RHS factions
  • #3437 Updated IFA Faction Templates to solve a bug with the large intel item. Adds Churchills to the IFA UK faction IFV lineup
  • #3451 Fixed missing comma and incorrect artillery classnames in CUP template in BAF, ION
  • #3452 Updated 3CB LDF with the Livonian Armed Forest Rangers, and corrected magazine classname for the rocket artillery
  • #3457 Fixed NVG entry in RHS HIDF

================ Terrain updates ================

  • #3424 & #3448 & #3463 Updated Isla Duala to hide "bad" objects, cull obsolete enemy locations and to be taken off of 'dev' status, hence being available to play

================ Bugfixes ================

  • #3386 Flattened out support responses and block support calls for mine kills
  • #3390 Fixed HQ actions being available through remote controls
  • #3393 Fixed skill upgrade tooltip not updating
  • #3395 Fixed errors caused by tags function
  • #3397 Fixed arsenal not clearing client IDs on disconnect
  • #3402 Prevented rebels AIs being equipped with VN melee weapons
  • #3406 Fixed base class for srifle_GM6_snake_lxWS
  • #3418 Fixed precedence error in mortar/arty support routine
  • #3416 Fixed custom WS Kamaz Textures
  • #3436 Fixed debug line in fn_setPlaneLoadout.sqf
  • #3446 Fixed wrong owner check in fn_addBombRun.sqf
  • #3455 Fixed and optimized spawner selection
  • #3458 Fixed issue with Rebel Loadouts
  • #3473 Fixed issue with Rebel Airstrike

================ Groundwork ================

  • #3423 Added Helicopter Config Loadout capability

================ Localization ================

  • [No PRs] - Unfortunately no updates due to pipeline issues.

================ Tools ================

  • #3401 Added Seat drawing dev function

================ DISCLAIMER ================

Please note that this changelog may contain both spelling/grammatical errors and/or factual errors. Should any factual errors exist, we apologise but with the sheer number of changes made per version it can be easy to lose or mistake a change when writing up the changelog.

Antistasi Mod 3.7.1

08 Oct 20:52
cc96c01

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Version 3.7.1 - 8th October 2024

Changes from version 3.7.0 to 3.7.1

================ Bugfixes ================

  • #3409 Fix CUP disposable missile launchers breaking init after CBA 3.18 update

================ DISCLAIMER ================

Please note that this changelog may contain both spelling/grammatical errors and/or factual errors. Should any factual errors exist, we apologise but with the sheer number of changes made per version it can be easy to lose or mistake a change when writing up the changelog.

Antistasi Mod 3.7.0

18 Aug 21:40
858b653

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Version 3.7.0 - 18th August 2024

Changes from version 3.6.0 to 3.7.0

================ Major updates ================

#3371 Added Map Port of Mortain - 1.1 Update of the Spearhead 1944 CDLC

#3356 Updated SPE-IFA Templates - 1.1 Update of the Spearhead 1944 CDLC

================ Minor ================

  • #3327 Reduced artillery/mortar ratio at high war tiers
  • #3334 Added a tooltip for vehicle locktime
  • #3335 Improve CUP and IFA plane turn rates when flown by AI
  • #3343 Slowed down self-revive timeout when downed
  • #3349 Created new classes for Antistasi AI units - Fixes ACE action blocking
  • #3370 Added attributeMoreTrucks and IFV-only option to ground transport selection
  • #3372 Made dive bomb runs less accurate against infantry targets
  • #3377 Added flashlights to unit definitions (currently only SPE specific usage)

================ Template updates ================

  • #3363 Removed CUP Cluster MLRS

================ Bugfixes ================

  • #3320 Skip Time Improvements
  • #3338 Fixed slow-server UI issue and incorrect licensing in arsenal limits
  • #3359 Fixed issue where running destroyCity with CUP interiors could crash
  • #3362 Disallowed sling-loading HQ objects
  • #3364 Added workaround for Arma bug with CDLC detection and arma3.cfg mod loading method
  • #3365 Small sell price rework
  • #3367 Fixed support crew being provided for free and then refunded
  • #3368 Fixed inability to rebuild non-outpost radio towers
  • #3369 Added Ammobox Protection
  • #3375 Replaced all uses of GETOUT waypoints
  • #3381 Fixed SoldierGB inheritance chain for CBA XEH.

================ Groundwork ================

  • #3333 Adjusted DoomMetal GUI Header and license

================ DISCLAIMER ================

Please note that this changelog may contain both spelling/grammatical errors and/or factual errors. Should any factual errors exist, we apologise but with the sheer number of changes made per version it can be easy to lose or mistake a change when writing up the changelog.

Antistasi Mod 3.6.0

30 Jun 20:22
201e925

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Version 3.6.0 - 30th June 2024

Changes from version 3.5.4 to 3.6.0

================ Major updates ================

#3214 Added Map Port of Pulau

================ Minor ================

  • #3229 Added GUI prefix and Experimental Battle Menu
  • #3233 Switched respawn & self-revive keys to custom keybinds
  • #3234 Allowed guests to use of arsenal limits dialog and set default guest limit to 0
  • #3237 Added Garage Sell Button
  • #3238 Added Parameter fencing for debug commands
  • #3250 Reworked anti-air support response balance
  • #3255 Converted corpse/wreck timed cleanup into a server queue with max cap
  • #3257 Removed restriction from AILoadInfo action
  • #3259 Added Parachutes to airbase crates
  • #3261 Added a few RHS items to Garbage Cleaner
  • #3269 Added Setup GUI Factions Info
  • #3274 Added tank platoon support as alternative to CAS
  • #3278 Updated SF spawn locations on Livonia
  • #3282 Allowed commanders to make custom HC squads
  • #3284 Added logging for temporary membership
  • #3295 Added explosiveSpecialist and UAVHacker traits to default commander slot
  • #3319 Adjusted air support response for cheap planes

================ Template updates ================

================ Bugfixes ================

  • #3172 Added/Fixed planes from RHS and 3CB (A-29 & T-28)
  • #3205 Fixed case where seats may not be unlocked when dead crew are deleted
  • #3228 Updated fn_vehiclePrice to not fail on absent vehicles
  • #3231 Fixed artillery not rotating to target before firing
  • #3242 Added Cargo nodes for 3CB Hilux (Covered)
  • #3251 Fixed breaking error in citySupportChange type-safety checks
  • #3254 Fixed Refugee mission timer
  • #3256 Fixed destroy Heli mission
  • #3260 Applied Artillery marker improvements
  • #3264 Fixed lootToCrate issues with IFA gear
  • #3266 Improved getArtilleryRanges & fixed IFA mortar case
  • #3273 Prevented concurrent major attacks, and added a planning cost
  • #3281 Fixed 3CB Factions baseWeapon config
  • #3283 Fixed incorrect config array specifier for diveParams
  • #3286 Fixed inconsistent parameter bug with createAttackForceLand
  • #3293 Fixed potential double-carry or double-drop errors under heavy script load
  • #3294 Fixed fetching current arsenal data before displaying the arsenal limits dialog
  • #3297 Switched over init order to fix error in initRemoteObject JIP function
  • #3315 Buffed IFA mortars to be closer to MK6
  • #3322 Fixed conflicting addon messages from aircraft loadout configs

================ Groundwork ================

  • #3200 Added vehiclesHeavyTanks template category
  • #3208 Added vehiclesAirPatrol template category
  • #3287 Fixed WW2 factions using SAM supports

================ Localization ================

  • [Multiple PRs] - Added tons of new translations to different languages

================ Refactor ================

  • #3210 Merged item carrying code and switch to blacklist for carry blocking
  • #3227 Moved Airplane loadouts to configs

================ DISCLAIMER ================

Please note that this changelog may contain both spelling/grammatical errors and/or factual errors. Should any factual errors exist, we apologise but with the sheer number of changes made per version it can be easy to lose or mistake a change when writing up the changelog.

Antistasi Mod 3.5.4

28 Apr 17:25
87170ed

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Version 3.5.4 - 28th April 2024

Changes from version 3.5.3 to 3.5.4

================ Bugfixes ================

  • #3226 Fixed reordering and unlockedXXX arrays in initial unlocks
  • #3235 Fixed case where HC vehicles are remote-spawned with no roads near HQ

================ DISCLAIMER ================

Please note that this changelog may contain both spelling/grammatical errors and/or factual errors. Should any factual errors exist, we apologise but with the sheer number of changes made per version it can be easy to lose or mistake a change when writing up the changelog.

Antistasi Mod 3.5.3

14 Apr 20:31
3519b19

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Version 3.5.3 - 14th April 2024

Changes from version 3.5.2 to 3.5.3

================ Minor ================

  • #3188 Removed separate case-sensitive checks from fn_initZones in favour of overall toLower implementation
  • #3206 Added ACE Painkillers to the rebel starting gear

================ Template updates ================

  • #3192 Added missing heavy vests for the vanilla ION factions
  • #3211 Fixed some swapped helicopters in the Reaction Forces CDLC integration
  • #3217 Factions with higher DLC dependencies will now appear lower on the faction selection list
  • #3220 Fixed an issue with 3CB where the wrong magazines were being given to certain guns

================ Bugfixes ================

  • #3195 Fixed a start-up hang when mods with too many cosmetic items were loaded
  • #3196 Fixed incorrect order of strings for fast travel parameters
  • #3196 Fixed an exploit in the fast travel function
  • #3197 Fixed an issue where bipods would sometimes be deleted by the arsenal
  • #3207 Fixed a script error with CBA when spawning AI units
  • #3212 Fixed a script error from a debug command in the Garage
  • #3215 Player corpses should now not be deleted until 15 minutes have passed, fixing an issue where many respawning players would delete corpses

================ DISCLAIMER ================

Please note that this changelog may contain both spelling/grammatical errors and/or factual errors. Should any factual errors exist, we apologise but with the sheer number of changes made per version it can be easy to lose or mistake a change when writing up the changelog.