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Populating MultiMeshInstance causes an editor crash #4

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itsdarshankumar opened this issue Oct 22, 2022 · 0 comments
Open

Populating MultiMeshInstance causes an editor crash #4

itsdarshankumar opened this issue Oct 22, 2022 · 0 comments
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bug Something isn't working good first issue Good for newcomers

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@itsdarshankumar
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Godot version

3.5 RC2

System information

Windows 11, GLES3

Issue description

The "Populate MultiMesh" context dialogue causes a crash.
This issue was definitely not present in 3.5 beta 4, haven't checked other versions between Beta4 and RC2.

Steps to reproduce

In the project attached below, select the MultiMeshInstance node, open the "Populate Surface" dialogue and select the target surface and source mesh accordingly. Now, clicking "Populate" will cause a crash.

Minimal reproduction project

No response

@itsdarshankumar itsdarshankumar added bug Something isn't working good first issue Good for newcomers labels Oct 22, 2022
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Labels
bug Something isn't working good first issue Good for newcomers
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