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3jsbot_threejs.js
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3jsbot_threejs.js
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//////////////////////////////////////////////////
///// threejs SUPPORT ROUTINES
///// data structure conversion
///// apply transforms to objects
/////
///// ASSUME: threejs included in html
//////////////////////////////////////////////////
function matrix_threejs_to_2Darray(tmat) {
var te = tmat.elements;
//var amat = [[te[0],te[1],te[2],te[3]], [te[4],te[5],te[6],te[7]], [te[8],te[9],te[10],te[11]], [te[12],te[13],te[14],te[15]]];
var amat = [
[te[0],te[4],te[8],te[12]],
[te[1],te[5],te[9],te[13]],
[te[2],te[6],te[10],te[14]],
[te[3],te[7],te[11],te[15]]
];
return amat;
/* threejs matrix format reference
te[0] = n11; te[4] = n12; te[8] = n13; te[12] = n14;
te[1] = n21; te[5] = n22; te[9] = n23; te[13] = n24;
te[2] = n31; te[6] = n32; te[10] = n33; te[14] = n34;
te[3] = n41; te[7] = n42; te[11] = n43; te[15] = n44;
*/
}
function matrix_2Darray_to_threejs(amat) {
var tmat = new THREE.Matrix4(
amat[0][0], amat[0][1], amat[0][2], amat[0][3],
amat[1][0], amat[1][1], amat[1][2], amat[1][3],
amat[2][0], amat[2][1], amat[2][2], amat[2][3],
amat[3][0], amat[3][1], amat[3][2], amat[3][3]
);
return tmat;
/* threejs matrix format reference
te[0] = n11; te[4] = n12; te[8] = n13; te[12] = n14;
te[1] = n21; te[5] = n22; te[9] = n23; te[13] = n24;
te[2] = n31; te[6] = n32; te[10] = n33; te[14] = n34;
te[3] = n41; te[7] = n42; te[11] = n43; te[15] = n44;
*/
}
function simpleApplyMatrix(obj,mat) {
// set the transformation matrix of a threejs object from a matrix
// like Object3D.applyMatrix() but without multiplying with the current object transform
// a few "don'ts"
//joint.geom.matrixAutoUpdate = false; // don't make this false, does not render updated of geom xform
//joint.geom.matrix = tempmat;
//joint.geom.applyMatrix(tempmat); // don't use applyMatrix, it mat mults with current xform
// update object scale
//obj.position.setFromMatrixPosition(mat); // newer renaming of getFromMatrixPosition (bb31515d6b)
obj.position.getPositionFromMatrix(mat);
// update object scale
//obj.scale.setFromMatrixScale(mat); // newer renaming of getFromMatrixScale (bb31515d6b)
obj.scale.getScaleFromMatrix(mat);
// update object rotation as quaternion
m1 = new THREE.Matrix4();
m1.extractRotation(mat);
obj.quaternion.setFromRotationMatrix( m1 );
}