Note: try using Visual Studio Code instead of Visual Studio for Mac, as it's easier to edit plain text files (such as shaders) in Visual Studio Code.
Follow the process below:
- Decide on a name
- Create a material
- Create a shader
- Update the shader name string within the shader file
- Link the shader to its material
- Add an exercise file
- Update the readme with the exercise file
- Update the scene file
- Update the shader file
- Update the exercise file