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Could i use the parser for a blender addon? #2
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Ps another issue for me on OSX is dot files. OSX creates them and these are read. A simple fix is this when using listdir
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I see blender has this also now as an addon as i was working on mine. I did notice that Photoshop creates a different ASE structure than the one from Adobe Color. Photoshop created ASE missing main part
Its misses the naming part for the ASE swatch
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Thinking about this, i think you already have this figured out. You loop of the function itself by calling the function again with swatch['swatches']. The devs from Blender stripped this part thinking it was for the CSS generator i guess. I added a diferent approach
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@schroef hey, i'm super sorry i missed this whole discussion, do you want to pick it up again? |
@nsfmc Now im late to the game as well.. I got it all working and im trying to add more functionality. I the importer in blender is still broken for ASE. I did not know how to use the blender git. Still reading about that part. What i wanted to do is save the first import so a user can also revert back to the original order of the palette. I havent worked on it since last year since my laptop died back then. Near the end of the year i finally got a new one but took me some time to adjust to Windows again since i had been on OSX for 17 years or so. Im doing some other addons at the moment but i hope to pick this one up soonl. |
i was looking into some python to find existing code which can read ASE files. I found some readers for Gimp which use python, but looked to complicated to strip it. After a while i found you code and at first it wasnt working ofcourse cause of the missing swatch_parser. After merging the swatch parser into a single file
However i would to make a addon which will make sort of a palette for Blender.
Is that okay with you? I'll keep most of you code as it, as it simple works and also will add link to your original code ofcourse
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