3D volume construction algorithm #594
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Nenumarokas
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You should start by looking at the documentation. The implementation uses OpenGL and shaders. |
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Hello,
I was wondering how the 2D layers of DICOM are converted to a volume. I would assume it uses something like alphashape, but in 3D?
I tried to find the implementation to no avail.
Additionally, how are the images filtered to preserve tissue but remove the whatever-else around it? I have this example of a heart:
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