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set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) # don't build the supplied examples
set(BUILD_GAMES OFF CACHE BOOL "" FORCE) # or games
add_subdirectory(libs/raylib)
add_executable(pakemon src/main.c)
target_link_libraries(pakemon PRIVATE raylib)
#target_compile_definitions(pakemon PUBLIC ASSETS_PATH="${CMAKE_CURRENT_SOURCE_DIR}/assets/") # Set the asset path macro to the absolute path on the dev machine
target_compile_definitions(pakemon PUBLIC ASSETS_PATH="assets/") # Set the asset path macro in release more