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CSGO Cascade Shadow Mapping #116
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It would be amazing if this is implemented. If you need the code here: https://github.com/SmileyAG/cstrike15_src-CI |
Remember that this csm implementation took valve 3 months to add, so it would be a huge task to backport this to older engine. The best way is just find another csm implementation or do it yourself |
the other options aren't even the greatest too, ex: Biozard's CSM has extremely issues in the performance side things and it doesn't blend good with the light map, using S++ CSM its not even good either (because its literally based of biozard one lol) and to make one i think is out of the question lol |
That csm is quite lightweight and the performance cost is minimal. Just have to improve the lightmap blending and more cascades |
it took valve 3 months to create it from scratch, it might be a little faster to port and csgo's CSM is extremely optimized. |
https://github.com/celisej567/Fake-CSM-Source-2013 + https://developer.valvesoftware.com/wiki/Adding_PBR_to_Your_Mod = https://www.youtube.com/watch?v=P6xTI8jbXB4 |
Projected textures in 2013 are shit |
The Leak only has Headers so its impossible |
The leak has the entire CSM code |
Link? |
Would be cool to had CSGO's lighting in here it would allow mappers to make good looking lighting on maps without resorting to expensive hacks using env_projectedtexture.
Example os CSGO CSM:
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