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Add DX11 to Source Engine #108
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Dx11 succ, do vulkan instead |
Not sure to add DX11. There should be a better alternative of graphical libraries for Windows. About DirectX, there have been some issues like this: #132 |
Dx11 is the easiest and most compatible api with the source engine, dx11 is the only way. Vulkan is too much work, and opengl is a downgrade |
Vulkan is better, and is on every GPU so yeah, Vulkan > DX11 |
You could just port source to dx11 then use a vulkan translation layer (dxvk) |
After trying to port engine for Windows ARM 32 (RT and leaked 15035 build) I agree that we need DX11 or at least DX10.
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Would be good to see if it's possible to add DX11, because it has better perfomance, and has lots of benefits in making of shaders. I know it would take a lot of time, so good luck. It worths to try.
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