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smoke.h
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smoke.h
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/*
* Copyright (C) 1999-2010 Terence M. Welsh
*
* This file is part of Skyrocket.
*
* Skyrocket is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published
* by the Free Software Foundation; either version 2 of the License,
* or (at your option) any later version.
*
* Skyrocket is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef SMOKE_H
#define SMOKE_H
/*#include <windows.h>
#include <gl/gl.h>
#include <gl/glu.h>*/
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
//#include "Skyrocket.h"
#define SMOKETIMES 8
#define WHICHSMOKES 100
/*extern int dSmoke;
extern int dExplosionsmoke;*/
// lifespans for smoke particles
/*extern float smokeTime[SMOKETIMES]; // lifespans of consecutive smoke particles
extern int whichSmoke[WHICHSMOKES]; // table to indicate which particles produce smoke*/
// smoke display lists
//extern unsigned int smokelist[5];
typedef struct SkyrocketSaverSettings;
// Initialize smoke texture objects and display lists
void initSmoke(SkyrocketSaverSettings *inSettings);
#endif // SMOKE_H