-
Notifications
You must be signed in to change notification settings - Fork 2.7k
/
CMakeLists.txt
191 lines (153 loc) · 6.91 KB
/
CMakeLists.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
# SPDX-License-Identifier: GPL-3.0-only
# MuseScore-Studio-CLA-applies
#
# MuseScore Studio
# Music Composition & Notation
#
# Copyright (C) 2024 MuseScore Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License version 3 as
# published by the Free Software Foundation.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
cmake_minimum_required(VERSION 3.16)
project(MuseScore LANGUAGES C CXX)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_INCLUDE_CURRENT_DIR ON)
set(CMAKE_MODULE_PATH
${CMAKE_CURRENT_LIST_DIR}
${CMAKE_CURRENT_LIST_DIR}/buildscripts
${CMAKE_CURRENT_LIST_DIR}/buildscripts/cmake
${CMAKE_MODULE_PATH}
)
set(MUSE_FRAMEWORK_PATH ${CMAKE_CURRENT_LIST_DIR})
set(MUSE_FRAMEWORK_SRC_PATH ${CMAKE_CURRENT_LIST_DIR}/src/framework)
###########################################
# Setup option and build settings
###########################################
include(GetPaths)
set(MUSESCORE_BUILD_CONFIGURATION "app" CACHE STRING "Build configuration")
# Possible MUSESCORE_BUILD_CONFIGURATION values:
# - app - for desktop app
# - app-portable - for desktop portable app (Windows build for PortableApps.com)
# - vtest - for visual tests (for CI)
# - utest - for unit tests (for CI)
set(MUSE_APP_BUILD_MODE "dev" CACHE STRING "Build mode")
# Possible MUSE_APP_BUILD_MODE values:
# - dev - for development/nightly builds
# - testing - for testing versions (alpha, beta, RC)
# - release - for stable release builds
set(MUSESCORE_REVISION "" CACHE STRING "Build revision")
include(${MUSE_FRAMEWORK_SRC_PATH}/cmake/MuseDeclareOptions.cmake)
# Modules (alphabetical order please)
option(MUE_BUILD_APPSHELL_MODULE "Build appshell module" ON)
option(MUE_BUILD_BRAILLE_MODULE "Build braille module" ON)
option(MUE_BUILD_BRAILLE_TESTS "Build braille tests" ON)
option(MUE_BUILD_CONVERTER_MODULE "Build converter module" ON)
option(MUE_BUILD_ENGRAVING_TESTS "Build engraving tests" ON)
option(MUE_BUILD_ENGRAVING_DEVTOOLS "Build engraving devtools" ON)
option(MUE_BUILD_IMPORTEXPORT_MODULE "Build importexport module" ON)
option(MUE_BUILD_IMPORTEXPORT_TESTS "Build importexport tests" ON)
option(MUE_BUILD_VIDEOEXPORT_MODULE "Build videoexport module" OFF)
option(MUE_BUILD_IMAGESEXPORT_MODULE "Build imagesexport module" ON)
option(MUE_BUILD_INSPECTOR_MODULE "Build inspector module" ON)
option(MUE_BUILD_INSTRUMENTSSCENE_MODULE "Build instruments scene module" ON)
option(MUE_BUILD_NOTATION_MODULE "Build notation module" ON)
option(MUE_BUILD_NOTATION_TESTS "Build notation tests" ON)
option(MUE_BUILD_PALETTE_MODULE "Build palette module" ON)
option(MUE_BUILD_PLAYBACK_MODULE "Build playback module" ON)
option(MUE_BUILD_PLAYBACK_TESTS "Build playback tests" ON)
option(MUE_BUILD_PROJECT_MODULE "Build project module" ON)
option(MUE_BUILD_PROJECT_TESTS "Build project tests" ON)
# === Setup ===
option(MUE_DOWNLOAD_SOUNDFONT "Download the latest soundfont version as part of the build process" ON)
# === Pack ===
option(MUE_RUN_LRELEASE "Generate .qm files" ON)
option(MUE_INSTALL_SOUNDFONT "Install sound font" ON)
# === Tests ===
set(MUE_VTEST_MSCORE_REF_BIN "${CMAKE_CURRENT_LIST_DIR}/../MU_ORIGIN/MuseScore/build.debug/install/${INSTALL_SUBDIR}/mscore" CACHE PATH "Path to mscore ref bin")
# === Compile ===
option(MUE_COMPILE_INSTALL_QTQML_FILES "Whether to bundle qml files along with the installation (relevant on macOS only)" ON)
option(MUE_COMPILE_USE_UNITY "Use unity build." ON)
option(MUE_COMPILE_USE_CCACHE "Try use ccache" ON)
option(MUE_COMPILE_USE_SHARED_LIBS_IN_DEBUG "Build shared libs if possible in debug" OFF)
option(MUE_COMPILE_MACOS_PRECOMPILED_DEPS_PATH "Path to precompiled dependencies (macOS only; optional: if not specified, some libraries will be used from the system and others will be built from source)" "")
# === System libraries ===
# Important for the maintainers of Linux distributions
option(MUE_COMPILE_USE_SYSTEM_FLAC "Try use system flac" OFF)
option(MUE_COMPILE_USE_SYSTEM_FREETYPE "Try use system freetype" OFF)
option(MUE_COMPILE_USE_SYSTEM_HARFBUZZ "Try use system harfbuzz" OFF)
option(MUE_COMPILE_USE_SYSTEM_OPUS "Try use system opus" OFF)
option(MUE_COMPILE_USE_SYSTEM_OPUSENC "Try use system libopusenc" OFF)
option(MUE_COMPILE_USE_SYSTEM_TINYXML "Try use system tinyxml" OFF)
# === Debug ===
option(MUE_ENABLE_LOAD_QML_FROM_SOURCE "Load qml files from source (not resource)" OFF)
option(MUE_ENABLE_ENGRAVING_RENDER_DEBUG "Enable rendering debug" OFF)
option(MUE_ENABLE_ENGRAVING_LD_ACCESS "Enable diagnostic engraving check layout data access" OFF)
option(MUE_ENABLE_ENGRAVING_LD_PASSES "Enable engraving layout by passes" OFF)
###########################################
# Setup Configure
###########################################
if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/SetupConfigure.local.cmake")
include(${CMAKE_CURRENT_LIST_DIR}/SetupConfigure.local.cmake)
else()
include(SetupConfigure)
endif()
set(MUSE_FRAMEWORK_SRC_PATH ${PROJECT_SOURCE_DIR}/src/framework)
set(THIRDPARTY_DIR ${PROJECT_SOURCE_DIR}/thirdparty)
###########################################
# Setup compiler and build environment
###########################################
include(SetupBuildEnvironment)
include(GetPlatformInfo)
if (MUE_COMPILE_USE_CCACHE)
include(TryUseCcache)
endif(MUE_COMPILE_USE_CCACHE)
###########################################
# Setup external dependencies
###########################################
if (MUE_COMPILE_MACOS_PRECOMPILED_DEPS_PATH)
list(PREPEND CMAKE_PREFIX_PATH ${MUE_COMPILE_MACOS_PRECOMPILED_DEPS_PATH})
# These are included in the precompiled dependencies, so let's use them from there
set(MUE_COMPILE_USE_SYSTEM_FLAC ON)
set(MUE_COMPILE_USE_SYSTEM_OPUS ON)
endif()
set(QT_MIN_VERSION "6.2.4")
set(QT_ADD_STATEMACHINE ON)
if (MUSE_MODULE_NETWORK_WEBSOCKET)
set(QT_ADD_WEBSOCKET ON)
endif()
include(SetupQt6)
if (MUE_DOWNLOAD_SOUNDFONT)
include(DownloadSoundFont)
endif(MUE_DOWNLOAD_SOUNDFONT)
###########################################
# Add source tree
###########################################
if (MUSE_ENABLE_UNIT_TESTS)
enable_testing()
message(STATUS "Enabled testing")
endif()
add_subdirectory(share)
add_subdirectory(src)
###########################################
# Setup Packaging
###########################################
if (OS_IS_LIN)
include(packaging/Linux+BSD/SetupAppImagePackaging)
endif(OS_IS_LIN)
if (OS_IS_WIN)
include(packaging/Windows/SetupWindowsPackaging)
endif(OS_IS_WIN)
###########################################
# Add VTest
###########################################
add_subdirectory(vtest)