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Individual OverrideDrop for each mob. #151
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Yup, this is supported. Here's an example:
In fact, you can override anything in the global 'Hunting' section on a per mob basis. |
Oh really? Thanks :) |
It does not work. I tried it with the guardians and they still dont drop anything. I also tried it with the zombies to try to make them drop the armor but they dont. my config is like this: If im in creative everything drop as normal minecraft ofc, since im ignored, but in survial it dos not work. It seems to always be clearing the deafult drop no matter what. |
It looks like some of the flags in the hunting section are not available. I will have to change that. |
Would it be possible to only override/clear drops of certain mobs?
I would like to be able to add "OverrideDrops: true/false" under each mob so that I get more controll. The reason is that I would like to limit the amount of meat droped by animals, however i dont want to clear the armor/swords that the zombies picks up.
RewardTable:
Cow:
Drops:
- 'leather:1:55'
- 'raw beef:1:50'
OverrideDrops: true
Zombie:
Drops:
- 'gold nugget:1-2:60'
OverrideDrops: false
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