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Support some more unknown events #6

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mtolly opened this issue Jun 12, 2014 · 1 comment
Open

Support some more unknown events #6

mtolly opened this issue Jun 12, 2014 · 1 comment
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@mtolly
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mtolly commented Jun 12, 2014

  • executemusic (found in defeatedwildmon.asm)
  • dutycycle <int> (found in jigglypuffsong.asm)
@mtolly mtolly self-assigned this Jun 12, 2014
mtolly added a commit that referenced this issue Oct 25, 2014
@dannye
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dannye commented Dec 22, 2014

It's pretty safe for you to ignore executemusic
Red has sound effect headers separate from music headers, and they also have totally different formats. When executemusic is used in a sound effect, that tells the music engine to stop parsing the data as a sound effect, and interpret it as if it were a song instead.

With the exception of defeatedwildmon.asm, executemusic is only used in sound effects. It serves no purpose in defeatedwildmon.asm

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