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It's pretty safe for you to ignore executemusic
Red has sound effect headers separate from music headers, and they also have totally different formats. When executemusic is used in a sound effect, that tells the music engine to stop parsing the data as a sound effect, and interpret it as if it were a song instead.
With the exception of defeatedwildmon.asm, executemusic is only used in sound effects. It serves no purpose in defeatedwildmon.asm
executemusic
(found indefeatedwildmon.asm
)dutycycle <int>
(found injigglypuffsong.asm
)The text was updated successfully, but these errors were encountered: