-
Notifications
You must be signed in to change notification settings - Fork 0
License
mongrol/tractionedge
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
See INSTALL.txt to build on Linux. http://www.tractionedge.org As a former constable in the outlying reaches of Victorian England, you are recruited to a government organisation to help investigate some odd occurances in the regions. What you uncover is unlike anything you've seen before. As you become embroiled in conflict and counterfuge, it seems humanity itself is on the verge of something far far greater. Traction Edge is a steampunk turn based strategy game with roguelike elements. It is similar in gameplay to UFO or Jagged Alliance where during a turn you move all your units by spending Action Points. All movements and actions, firing, inventory manipulation costs AP. Once your AP is all used up you end your turn. The AI then takes it's turn. Terrain plays an important part in gameplay. There are currently 3 height levels. Grass, cobbles, dirt etc can be moved over and cost 1 AP. Low walls, fences, rivers etc cost more to move over but can be "seen" through and you can "shoot" through them also. Walls, doors, windows, statues etc cannot be moved through. Doors currently cannot be opened and must be shot out. Everything is destructable. Current Features Turn based gameplay with 2-4 member squads. Procedural generation of terrain. Destructable terrain. XP gain and skills progression. Victorian Steampunk setting SFML based, rescalable on the fly, 16x16 graphical tiles. Planned Features Static levels and story arc interspersed with procedural content. Greater variety of terrain types. Item drops Procedural tech tree. Civilians. Z-levels. CHANGE LOG v0.3 * Melee (Press A or simply move onto a blocked tile to attack) * Procedural terrain (only farmland type so far) * Static content currently removed * XP gain gets you skill points to spend between levels * New monster added * First cut at balancing and progression v0.2 ARRP 2011 release * Reaction Fire * More challenging AI * Range affects damage * Stats and skills now affect accuracy * Current maps tweaked * Save games added v0.1 * Initial tech demo release.
About
No description, website, or topics provided.
Resources
License
Stars
Watchers
Forks
Releases
No releases published
Packages 0
No packages published