-
Notifications
You must be signed in to change notification settings - Fork 0
/
index.html
79 lines (74 loc) · 2.89 KB
/
index.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<title>Traction Edge</title>
<meta name="generator" content="Bluefish 2.0.1" >
<meta name="author" content="Steven Hamilton" >
<meta name="date" content="2012-03-23T13:24:22+1000" >
<meta name="copyright" content="Steven Hamilton">
<meta name="ROBOTS" content="NOINDEX, NOFOLLOW">
<meta http-equiv="content-type" content="text/html; charset=UTF-8">
<meta http-equiv="content-type" content="application/xhtml+xml; charset=UTF-8">
<meta http-equiv="content-style-type" content="text/css">
<meta http-equiv="expires" content="0">
</head>
<body link="#FFA500" vlink="#8B6914" style="background-color: #1D1D1D; color: gray;">
<div style="text-align: center"><img src="images/tetitle.png" width="740" height="160" alt="" />
</p>
With clockwork machinations near,<br />
And voices filled with dread,<br />
I sense my future will unfold,<br />
Towards the Traction Edge.<br />
</div>
<br />
<hr>
<br />
<p>
<h3>about</h3>
As a former constable in the outlying reaches of Victorian England, you are
recruited to a government organisation to help investigate some odd occurances
in the regions. What you uncover is unlike anything you've seen before. As you
become embroiled in conflict and mystery, it seems humanity itself is
on the verge of something far far greater.
</p>
<p>
Traction Edge is a steampunk turn based strategy game with roguelike elements.
It is similar in gameplay to UFO or Jagged Alliance where during a turn you
move all your units by spending Action Points. All movements and actions,
firing, inventory manipulation costs AP. Once your AP is all used up you end
your turn. The AI then takes it's turn.
</p>
<h3>development</h3>
<p>
Traction Edge is currently under development. It is playable but limited. It requires
<a href="http://www.sfml-dev.org">SFML 1.6 (not 2.0)</a> and <a href="http://www.cmake.org">cmake</a> to build.
<p>
<b>change Log</b>
</p>
<b>v0.3 March 2012</b>
<ul>
<li>Melee (Press A or simply move onto a blocked tile to attack)</li>
<li>Procedural terrain (only farmland type so far)</li>
<li>Static content currently removed</li>
<li>XP gain gets you skill points to spend between levels</li>
<li>New monster added</li>
<li>First cut at balancing and progression</li>
</ul>
<b>Next Milestone</b>
<ul>
<li>More monsters</li>
<li>More procedural maps types</li>
<li>More tuning</li>
<li>Armour</li>
</ul>
</p>
<p>
<h3>Links</h3>
<a href="http://sourceforge.net/projects/tractionedge/files/Traction%20Edge%20v0.2b.tahttp://sourceforge.net/projects/tractionedge/files/tractionedge-v0.3.tar.gz/downloadr.gz/download">Traction Edge v0.3.tar.gz</a>
<p>
<a href="http://sourceforge.net/projects/tractionedge/">Project Page</a>
</p>
<p><a href="http://www.scorch.org/?cat=13">Dev Blog</a>
<div style="text-align: center"><img src="http://sourceforge.net/dbimage.php?id=322962" alt="" align="middle" /></div>
</body>
</html>