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HelpScreen.h
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HelpScreen.h
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#ifndef _HELP_SCREEN__H_
#define _HELP_SCREEN__H_
//enum used for the different help screens that can come up
enum
{
HELP_SCREEN_LAPTOP,
HELP_SCREEN_MAPSCREEN,
HELP_SCREEN_MAPSCREEN_NO_ONE_HIRED,
HELP_SCREEN_MAPSCREEN_NOT_IN_ARULCO,
HELP_SCREEN_MAPSCREEN_SECTOR_INVENTORY,
HELP_SCREEN_TACTICAL,
HELP_SCREEN_OPTIONS,
HELP_SCREEN_LOAD_GAME,
HELP_SCREEN_NUMBER_OF_HELP_SCREENS,
};
typedef struct
{
INT8 bCurrentHelpScreen;
UINT32 uiFlags;
UINT16 usHasPlayerSeenHelpScreenInCurrentScreen;
UINT8 ubHelpScreenDirty;
UINT16 usScreenLocX;
UINT16 usScreenLocY;
UINT16 usScreenWidth;
UINT16 usScreenHeight;
INT32 iLastMouseClickY; //last position the mouse was clicked ( if != -1 )
INT8 bCurrentHelpScreenActiveSubPage; //used to keep track of the current page being displayed
INT8 bNumberOfButtons;
//used so if the user checked the box to show the help, it doesnt automatically come up every frame
BOOLEAN fHaveAlreadyBeenInHelpScreenSinceEnteringCurrenScreen;
INT8 bDelayEnteringHelpScreenBy1FrameCount;
UINT16 usLeftMarginPosX;
UINT16 usCursor;
BOOLEAN fWasTheGamePausedPriorToEnteringHelpScreen;
//scroll variables
UINT16 usTotalNumberOfPixelsInBuffer;
INT32 iLineAtTopOfTextBuffer;
UINT16 usTotalNumberOfLinesInBuffer;
BOOLEAN fForceHelpScreenToComeUp;
} HELP_SCREEN_STRUCT;
extern HELP_SCREEN_STRUCT gHelpScreen;
BOOLEAN ShouldTheHelpScreenComeUp( UINT8 ubScreenID, BOOLEAN fForceHelpScreenToComeUp );
void HelpScreenHandler();
void InitHelpScreenSystem();
void NewScreenSoResetHelpScreen( );
INT8 HelpScreenDetermineWhichMapScreenHelpToShow();
#endif