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This is probably more an issue for rviz, the solution could go into a follow up to your ros-visualization/rviz#1146
I've tried CUBE_LIST and SPHERE_LIST and it looks like they use a different hard-coded light rather than the head light, it would be nice to be able to light them like any other geometry. Haven't tried other marker types yet but I will follow up.
The text was updated successfully, but these errors were encountered:
In a sane world, this should be as easy as enabling GL_LIGHTING when the markers are drawn.
It would be nice if Markers had a "receive light" flag because I sort of like giving them the glowy look (brightly colored and partly transparent without any lighting).
It looks like the Marker spheres (and cubes, cones, and cylinders) are binary Ogre .mesh objects in the /rviz/ogre_media/models folder- they mostly aren't readable the first two lines are:
I wonder if they have lighting baked in, and nothing in the rviz code is going to change they way they look (except color still works). I haven't looked too far but there weren't any setLightingEnabled calls in the marker code.
This is probably more an issue for rviz, the solution could go into a follow up to your ros-visualization/rviz#1146
I've tried CUBE_LIST and SPHERE_LIST and it looks like they use a different hard-coded light rather than the head light, it would be nice to be able to light them like any other geometry. Haven't tried other marker types yet but I will follow up.
The text was updated successfully, but these errors were encountered: