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NOTE: Your issue may already be reported! Please search on the issue tracker before creating one.
Is your feature request related to a problem? Please describe.
I pushed those UI-EFFECT materials into a shared asset bundle, and load all the ui assets via asset bundles (with Unity's dependence system).
Firstly I found the UI-Effect-Transition component doesn't work in mobile phone but it's OK when in Editor(also load assets via AB).
this puzzles me for a long time, and then I find this:
protected override void OnValidate()
{
base.OnValidate ();
var mat = GetMaterial();
if (m_EffectMaterial != mat)
{
m_EffectMaterial = mat;
UnityEditor.EditorUtility.SetDirty(this);
}
ModifyMaterial();
SetVerticesDirty ();
SetDirty ();
}
It seems when in editor mode, m_EffectMaterial will always be checked.
Otherwise, I stopped OnValidate() temporarily and found that if I turn off the KeyWord "UIEFFECT_SEPARATE" in MaterialResolver, a lot of sub material assets will be generated into one material asset (such as "UI-Effect-Transition"), which causes that the UI EFFECT component(such as UITransitionEffect) fails to find its material when deserialized from bundle.
(It seems a Unity bug about asset bundle system?)
(Sorry for no example project provided, it's rather complicated to make one)
the Unity version is 2018.4.21f1
The text was updated successfully, but these errors were encountered:
NOTE: Your issue may already be reported! Please search on the issue tracker before creating one.
Is your feature request related to a problem? Please describe.
I pushed those UI-EFFECT materials into a shared asset bundle, and load all the ui assets via asset bundles (with Unity's dependence system).
Firstly I found the UI-Effect-Transition component doesn't work in mobile phone but it's OK when in Editor(also load assets via AB).
this puzzles me for a long time, and then I find this:
It seems when in editor mode,
m_EffectMaterial
will always be checked.Otherwise, I stopped
OnValidate()
temporarily and found that if I turn off the KeyWord "UIEFFECT_SEPARATE" in MaterialResolver, a lot of sub material assets will be generated into one material asset (such as "UI-Effect-Transition"), which causes that the UI EFFECT component(such as UITransitionEffect) fails to find its material when deserialized from bundle.(It seems a Unity bug about asset bundle system?)
(Sorry for no example project provided, it's rather complicated to make one)
the Unity version is 2018.4.21f1
The text was updated successfully, but these errors were encountered: