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Raycast filtering work #210
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mob-sakai
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Alpha hit test is not supported when the texture is in crunch format or non-readable. close #210
There was an issue with the sprite used in the demo. I’ll add this note to the README. |
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## [2.4.1](v2.4.0...v2.4.1) (2024-11-14) ### Bug Fixes * alpha hit test not working in demo scene ([135b123](135b123)), closes [#210](#210) * If not configured as a preloaded asset, the project settings asset will be regenerated ([cca61d7](cca61d7)), closes [#200](#200) [#212](#212) * SoftMaskable is not editable ([f9937a9](f9937a9)) * TerminalMaskingShape is hidden even with `HideGeneratedComponents=false` ([8ddb586](8ddb586))
🎉 This issue has been resolved in version 2.4.1 🎉 The release is available on GitHub release Your semantic-release bot 📦🚀 |
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Alpha hit test is not supported when the texture is in crunch format or non-readable. close #210
github-actions bot
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## [2.4.1](v2.4.0...v2.4.1) (2024-11-14) ### Bug Fixes * alpha hit test not working in demo scene ([135b123](135b123)), closes [#210](#210) * If not configured as a preloaded asset, the project settings asset will be regenerated ([cca61d7](cca61d7)), closes [#200](#200) [#212](#212) * SoftMaskable is not editable ([f9937a9](f9937a9)) * TerminalMaskingShape is hidden even with `HideGeneratedComponents=false` ([8ddb586](8ddb586))
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How does raycasting work? I downloaded a new version and tried the demo, but it didn't work as expected.
2024-11-06.185438.mp4
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