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Project recreates scriptable object when the project is pulled from git #200
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Thank you for your reporting! |
@oktayturkdagli
|
Great! I'll try on Monday. 🙏 |
There doesn't seem to be a problem here, but I haven't tested it in detail. I can do detailed tests after the release. |
## [2.3.8](v2.3.7...v2.3.8) (2024-09-29) ### Bug Fixes * if `UniversalRenderPipelineAsset.renderScale` is not 1, soft masking will not be rendered correctly ([6e5a7f9](6e5a7f9)), closes [#194](#194) * in URP, dynamic resolution does not work when render scale is close to 1 ([afed40a](afed40a)) * recreates ProjectSettings scriptable object when the project is pulled from GitHub ([9f6ea22](9f6ea22)), closes [#200](#200) * when using dynamic resolution, soft masking will not be rendered correctly ([5100e3f](5100e3f)), closes [#199](#199)
🎉 This issue has been resolved in version 2.3.8 🎉 The release is available on GitHub release Your semantic-release bot 📦🚀 |
…pulled from GitHub close #200
## [2.3.8](v2.3.7...v2.3.8) (2024-09-29) ### Bug Fixes * if `UniversalRenderPipelineAsset.renderScale` is not 1, soft masking will not be rendered correctly ([6e5a7f9](6e5a7f9)), closes [#194](#194) * in URP, dynamic resolution does not work when render scale is close to 1 ([afed40a](afed40a)) * recreates ProjectSettings scriptable object when the project is pulled from GitHub ([9f6ea22](9f6ea22)), closes [#200](#200) * when using dynamic resolution, soft masking will not be rendered correctly ([5100e3f](5100e3f)), closes [#199](#199)
I experienced the same issue in version 2.3.8. I'm not sure of the exact cause(I had moved the package to a different path when I first import it.), it seemed that every time I pulled from Git or restarted the project, the UISoftMask.asset was always newly generated, but it wasn't properly registered to the Preloaded Assets. So I manually registered it to Preloaded Assets, and the issue was resolved. |
By the way, I don't have this problem. We did not have such a problem after the patch. We use v2.4.0. |
If it is not configured as a preloaded asset, the project settings asset will be regenerated. |
## [2.4.1](v2.4.0...v2.4.1) (2024-11-14) ### Bug Fixes * alpha hit test not working in demo scene ([135b123](135b123)), closes [#210](#210) * If not configured as a preloaded asset, the project settings asset will be regenerated ([cca61d7](cca61d7)), closes [#200](#200) [#212](#212) * SoftMaskable is not editable ([f9937a9](f9937a9)) * TerminalMaskingShape is hidden even with `HideGeneratedComponents=false` ([8ddb586](8ddb586))
🎉 This issue has been resolved in version 2.4.1 🎉 The release is available on GitHub release Your semantic-release bot 📦🚀 |
## [2.4.1](v2.4.0...v2.4.1) (2024-11-14) ### Bug Fixes * alpha hit test not working in demo scene ([135b123](135b123)), closes [#210](#210) * If not configured as a preloaded asset, the project settings asset will be regenerated ([cca61d7](cca61d7)), closes [#200](#200) [#212](#212) * SoftMaskable is not editable ([f9937a9](f9937a9)) * TerminalMaskingShape is hidden even with `HideGeneratedComponents=false` ([8ddb586](8ddb586))
Describe the bug
When a new project is created and sent to git and then the project is pulled by someone else, the asset in the project settings folder appears as a white file in Unity and Unity does not recognize this file, the soft mask creates a new asset. So we have two assets but only one of them works.
To Reproduce
I have not tried to reproduce it, I can provide more information about it later. But I think it should be like this:
Both sides have pulled the project once. Then one of the users changes the motion sensitivity to High on the asset and pushes it. The person on the other side pulls and sees that their asset is damaged and a new asset is created.
Environment:
Version: 2.3.7
Platform: Mac
Unity version: Unity 2022.3.45
Build options: [ IL2CPP, .Net 4.x, URP, Android(API 33)]
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