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Word canvas does not work correctly in build #194
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Unfortunately I cannot provide additional information as the project is too big :/ |
This is a project with project settings by the company, in the build the mask and the masked image are not visible at all, if I check the box show mask image then only the mask is visible but not the masked image. In a smaller project that I'm just trying out, everything works great. Which settings should I pay attention to. |
I would like to know more about this issue.
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Thank you. Continue to ask questions:
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Thank you for your response. 👍
Umm... that is not reproduced on my environment...
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Your First Answer:
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Wow, what a big mistake. |
please try version 2.3.6. |
That's fast, you're great, and I'm going to try some of the experiments you suggested. I added URP Settings to below comment. |
By the way, there is a shader graphic in the project. Made with amplify. |
Ok, build the sample project android build and see what happens when you switch to world canvas. I'll add a image in a bit. I copied the project settings and urp settings asset as you said. I created a completely clean project and examined the results. |
Great! |
That issue was reproduced on my Android as well! 👍 |
You're the best. |
Similarly, the same issue occurred when using Dynamic Resolution. |
That's great! I can't wait to try it. 👏👏👏 |
Any news? |
Hi. The RC version only supports
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Hi, I haven't had a chance to try it because there has been a big rush in recent days. |
Unfortunately, I couldn't try today and tomorrow is the weekend here. I hope a stable solution will be found by Monday, but if not I will try this RC and report back. |
…king will not be rendered correctly close #194
@oktayturkdagli |
I confirm that the world canvas and Camera canvas problems are solved, but this version breaks the overlay canvas. This also breaks many other features such as alpha hit test, nested soft masking, transform sensitivity. |
@oktayturkdagli |
@oktayturkdagli |
## [2.3.8](v2.3.7...v2.3.8) (2024-09-29) ### Bug Fixes * if `UniversalRenderPipelineAsset.renderScale` is not 1, soft masking will not be rendered correctly ([6e5a7f9](6e5a7f9)), closes [#194](#194) * in URP, dynamic resolution does not work when render scale is close to 1 ([afed40a](afed40a)) * recreates ProjectSettings scriptable object when the project is pulled from GitHub ([9f6ea22](9f6ea22)), closes [#200](#200) * when using dynamic resolution, soft masking will not be rendered correctly ([5100e3f](5100e3f)), closes [#199](#199)
🎉 This issue has been resolved in version 2.3.8 🎉 The release is available on GitHub release Your semantic-release bot 📦🚀 |
…king will not be rendered correctly close #194
## [2.3.8](v2.3.7...v2.3.8) (2024-09-29) ### Bug Fixes * if `UniversalRenderPipelineAsset.renderScale` is not 1, soft masking will not be rendered correctly ([6e5a7f9](6e5a7f9)), closes [#194](#194) * in URP, dynamic resolution does not work when render scale is close to 1 ([afed40a](afed40a)) * recreates ProjectSettings scriptable object when the project is pulled from GitHub ([9f6ea22](9f6ea22)), closes [#200](#200) * when using dynamic resolution, soft masking will not be rendered correctly ([5100e3f](5100e3f)), closes [#199](#199)
Describe the bug
There is no problem in Editor mode and Runtime, but in the android(API 33)(IL2CPP or Mono doesn't matter) build the mask is not displayed correctly in the world canvas.
To Reproduce
I have no idea how to reproduce this bug.
Environment:
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