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ProjectedLights.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ProjectGuid>{6455D18E-A36D-4104-BFE1-F376BBE82013}</ProjectGuid>
<AssemblyName>ProjectedLights</AssemblyName>
<RootNamespace>mleise.ProjectedLightsPlugin</RootNamespace>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<SpaceEngineersPath>$(registry:HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 244850@InstallLocation)</SpaceEngineersPath>
<OutputType>Library</OutputType>
<StartAction>Program</StartAction>
<StartProgram>$(SpaceEngineersPath)\Bin64\SpaceEngineersLauncher.exe</StartProgram>
<StartWorkingDirectory>$(SpaceEngineersPath)\Bin64</StartWorkingDirectory>
<AutoGenerateBindingRedirects>false</AutoGenerateBindingRedirects>
<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
<PlatformTarget>x64</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition="'$(Platform)' == 'x64'"/>
<PropertyGroup Condition="'$(Configuration)' == 'Debug' Or '$(Configuration)' == 'Debug and continue game'">
<DefineConstants>DEBUG</DefineConstants>
<DebugType>pdbonly</DebugType>
<IntermediateOutputPath>obj\Debug</IntermediateOutputPath>
<OutputPath>bin\Debug</OutputPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)' == 'Release' Or '$(Configuration)' == 'Release and continue game'">
<Optimize>true</Optimize>
<IntermediateOutputPath>obj\Release</IntermediateOutputPath>
<OutputPath>bin\Release</OutputPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)' == 'Debug'">
<StartArguments>-plugin "$(MSBuildProjectDirectory)\bin\Debug\$(AssemblyName).dll" -skipintro</StartArguments>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)' == 'Debug and continue game' Or '$(Configuration)' == 'Release and continue game'">
<StartArguments>-plugin "$(MSBuildProjectDirectory)\bin\Debug\$(AssemblyName).dll" -skipintro -auto_join_world</StartArguments>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)' == 'Release'">
<StartArguments>-plugin "$(MSBuildProjectDirectory)\bin\Release\$(AssemblyName).dll" -skipintro</StartArguments>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)' == 'Release and continue game'">
<StartArguments>-plugin "$(MSBuildProjectDirectory)\bin\Release\$(AssemblyName).dll" -skipintro -auto_join_world</StartArguments>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony, Version=2.3.3.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>$(SpaceEngineersPath)\Bin64\0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Sandbox.Common">
<HintPath>$(SpaceEngineersPath)\Bin64\Sandbox.Common.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Sandbox.Game">
<HintPath>$(SpaceEngineersPath)\Bin64\Sandbox.Game.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="SpaceEngineers.Game">
<HintPath>$(SpaceEngineersPath)\Bin64\SpaceEngineers.Game.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage">
<HintPath>$(SpaceEngineersPath)\Bin64\VRage.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Game">
<HintPath>$(SpaceEngineersPath)\Bin64\VRage.Game.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Library">
<HintPath>$(SpaceEngineersPath)\Bin64\VRage.Library.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Math">
<HintPath>$(SpaceEngineersPath)\Bin64\VRage.Math.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Render">
<HintPath>$(SpaceEngineersPath)\Bin64\VRage.Render.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Render11">
<HintPath>$(SpaceEngineersPath)\Bin64\VRage.Render11.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="SharpDX">
<HintPath>$(SpaceEngineersPath)\Bin64\SharpDX.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="SharpDX.D3DCompiler">
<HintPath>$(SpaceEngineersPath)\Bin64\SharpDX.D3DCompiler.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="PluginLoader">
<HintPath>$(SpaceEngineersPath)\Bin64\PluginLoader.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Source\LightingLogic.cs" />
<Compile Include="Source\TerminalConfiguration.cs" />
<Compile Include="Source\Renderer.cs" />
<Compile Include="Source\LightDefinitions.cs" />
<Compile Include="Source\Plugin.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="NOTES.md" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>