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I've definitely thought about using it for this project, but I'm still not quite sure. Typescript makes more sense to me for larger projects and projects that have a lot of contributors so it seems a little overkill for something like this. Let me stew on this for a while longer :)
I did a proof-of-concept port to typescript a while back (not as clean as it could be). You can see it at here: gle-gs3d.
It's definitely difficult to maintain a port while the library is still under heavy development.
If you just want to provide support for typescript consumers, you can generate typescript declarations during the build process. I ended up using a fork to do just that, which you can see here: gle-gaussian-splat-3d
Hey,
I'd like to hear your stance on this topic.
Personally I think it's a great developer tool and a great aid when exposing the API to the end user.
I'd happily convert the existing code if you'd like me to.
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