From 961e8c5650683360f70a94c3f82681ff7b7fe26c Mon Sep 17 00:00:00 2001 From: ronso0 Date: Mon, 29 Jan 2024 14:08:14 +0100 Subject: [PATCH] update looping descriptions (no redundant loop cue) --- source/chapters/appendix/mixxx_controls.rst | 4 ++-- source/chapters/user_interface.rst | 2 ++ 2 files changed, 4 insertions(+), 2 deletions(-) diff --git a/source/chapters/appendix/mixxx_controls.rst b/source/chapters/appendix/mixxx_controls.rst index 2cb409c619..1c49b1f4f9 100644 --- a/source/chapters/appendix/mixxx_controls.rst +++ b/source/chapters/appendix/mixxx_controls.rst @@ -1149,7 +1149,7 @@ Any control listed above for :mixxx:cogroupref:`[ChannelN]` will work for a samp [SamplerN],hotcue_X_activate If :term:`hotcue` X is not set, this sets a hotcue at the current play position and saves it as hotcue X of :mixxx:coref:`type <[ChannelN],hotcue_X_type>` "Hotcue". - In case a loop is currently enabled (i.e. if `[ChannelN],loop_enabled` is set to 1), the loop will be saved as hotcue X instead and :mixxx:coref:`hotcue_X_type <[ChannelN],hotcue_X_type>` will be set to "Loop". + In case a loop is currently enabled (i.e. if `[ChannelN],loop_enabled` is set to 1), the loop will be saved as hotcue X instead and :mixxx:coref:`hotcue_X_type <[ChannelN],hotcue_X_type>` will be set to "Loop". If there already is an identical loop, this sets a regular cue at the current position. If hotcue X has been set as a regular cue point, the player seeks to the saved play position. @@ -1333,7 +1333,7 @@ Any control listed above for :mixxx:cogroupref:`[ChannelN]` will work for a samp [SamplerN],hotcue_X_set Set a :term:`hotcue` at the current play position and saves it as hotcue X of :mixxx:coref:`type <[ChannelN],hotcue_X_type>` "Hotcue". - In case a loop is currently enabled (i.e. if `[ChannelN],loop_enabled` is set to 1), the loop will be saved as hotcue X instead and :mixxx:coref:`hotcue_X_type <[ChannelN],hotcue_X_type>` will be set to "Loop". + In case a loop is currently enabled (i.e. if `[ChannelN],loop_enabled` is set to 1), the loop will be saved as hotcue X instead and :mixxx:coref:`hotcue_X_type <[ChannelN],hotcue_X_type>` will be set to "Loop". If there already is an identical loop, this sets a regular cue at the current position. :range: binary :feedback: Hotcue X marker changes on waveform. diff --git a/source/chapters/user_interface.rst b/source/chapters/user_interface.rst index 0505a13f51..18d69d9c80 100644 --- a/source/chapters/user_interface.rst +++ b/source/chapters/user_interface.rst @@ -746,6 +746,8 @@ Clicking on a numbered button will set a :term:`hotcue` at the current play position on the track. A marker with the corresponding number will appear in the waveform and the button will light up to indicate that the hotcue is set. +If looping is enabled, clicking a hotcue button will save that loop as loop cue. + Playing Hotcues ^^^^^^^^^^^^^^^