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lorenz.c
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#include <GLUT/glut.h>
#include <stdlib.h>
#include <time.h>
#include <stdio.h>
#include <string.h>
int numPts = 200000;
double th=0; // Rotation angle
float pts[200000][3];
static GLfloat view_rotx = 25.0, view_roty = 50.0, view_rotz = 35.0;
static GLfloat view_posz = 60.0;
/* Lorenz Parameters */
double s = 10;
double b = 2.6666;
double r = 28;
int iter = 0;
int iterInc = 10;
void display() {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(view_rotx, 1.0, 0.0, 0.0);
glRotatef(view_roty, 0.0, 1.0, 0.0);
glRotatef(view_rotz, 0.0, 0.0, 1.0);
glBegin(GL_LINE_STRIP);
int i = 0;
while( i < iter && i < numPts ) {
glColor3fv(pts[i]);
glVertex3fv(pts[i++]);
}
glEnd();
if( iter < numPts ) {
if( iter + iterInc > numPts ) iter = numPts;
else iter+=iterInc;
}
glFlush();
glutSwapBuffers();
glPopMatrix();
}
static void reshape(int width, int height) {
GLfloat h = (GLfloat) height / (GLfloat) width;
glViewport(0, 0, (GLint) width, (GLint) height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum(-5.0, 5.0, -h*2, h*2, 1.0, 300.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0.0, 0.0, -60.0);
}
static void special(int k, int x, int y) {
switch (k) {
case GLUT_KEY_UP:
view_rotx += 5.0;
break;
case GLUT_KEY_DOWN:
view_rotx -= 5.0;
break;
case GLUT_KEY_LEFT:
view_roty += 5.0;
break;
case GLUT_KEY_RIGHT:
view_roty -= 5.0;
break;
default:
return;
}
glutPostRedisplay();
}
static void key(unsigned char k, int x, int y) {
switch (k) {
case 'q':
view_rotx += 5.0;
break;
case 'a':
view_rotx -= 5.0;
break;
case 'w':
view_roty += 5.0;
break;
case 's':
view_roty -= 5.0;
break;
case 'e':
view_rotz += 5.0;
break;
case 'd':
view_rotz -= 5.0;
break;
case 'r':
iter = 0;
break;
case 'f':
iter = numPts;
break;
case 't':
iterInc += 5;
break;
case 'g':
if( iterInc - 5 >- 0 ) iterInc -= 5;
break;
case 'y':
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
view_posz -= 1;
gluLookAt(0,0,view_posz,0.0,0.0,0.0,0.0,1.0,0.0);
break;
case 'h':
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
view_posz += 1;
gluLookAt(0,0,view_posz,0.0,0.0,0.0,0.0,1.0,0.0);
break;
default:
return;
}
glutPostRedisplay();
}
static void idle(void) {
iter+=iterInc;
glutPostRedisplay();
}
static void lorenzGen(void) {
int i;
/* Coordinates */
float x = pts[0][0] = 1;
float y = pts[0][1] = 1;
float z = pts[0][2] = 1;
/* Time step */
float dt = 0.001;
for (i=0;i<numPts-1;i++)
{
float dx = s*(y-x);
float dy = x*(r-z)-y;
float dz = x*y - b*z;
x += dt*dx;
y += dt*dy;
z += dt*dz;
pts[i+1][0] = x;
pts[i+1][1] = y;
pts[i+1][2] = z;
}
}
int main(int argc,char* argv[]) {
lorenzGen();
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
glutInitWindowPosition(50, 50);
glutInitWindowSize(500, 500);
glutCreateWindow("Lorenz Attractor");
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutSpecialFunc(special);
glutKeyboardFunc(key);
glutIdleFunc(idle);
glutMainLoop();
return 0;
}