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Sometimes I lost track of which parameter I was using as the number of material parameters increased.
So I have created a simple material search tool for myself first .
This little tool is more useful than I thought to me and I would love to contribute I hear your input.
If you find this feature useful.
This is currently the shortest tool I have created for my own use.
I would like to clean up this tool as well as other MRGT codes, and also improve the EditorGUI layout by referring to measure tools.
https://github.com/HoloMoto/MixedReality-GraphicsTools-Unity/tree/holomoto/MaterialSearch
You can try it out at this brunch.
The changes are in com.microsoft.mrtk.graphicstools.unity/Editor/Utilities/MaterialSearcher.cs The new version is.
If you put this in the appropriate UnityPakcage, you can try it out.
You can check it from the world menu under Window/Graphics Tools/Material Search by Shader.
It's currently a prototype for my own use, so it may be difficult to use, but I think you get the idea of the functionality I'm suggesting!
The text was updated successfully, but these errors were encountered:
This looks wonderful! I'd be happy to merge this into Graphics Tools if you create a pull request.
Sorry, something went wrong.
@Cameron-Micka Thank you Cameron-san! and Happy new year!
I'm new to extending the editor to create such a tool so I'll make some adjustments and push!
I will can get a PR out within a week or two! I would like to get reviews and feedback from everyone at that time.
That sounds great, happy new year!
HoloMoto
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Describe the problem
Sometimes I lost track of which parameter I was using as the number of material parameters increased.
So I have created a simple material search tool for myself first .
This little tool is more useful than I thought to me and I would love to contribute I hear your input.
Describe the solution you'd like
If you find this feature useful.
This is currently the shortest tool I have created for my own use.
I would like to clean up this tool as well as other MRGT codes, and also improve the EditorGUI layout by referring to measure tools.
Describe alternatives you've considered
Additional context
https://github.com/HoloMoto/MixedReality-GraphicsTools-Unity/tree/holomoto/MaterialSearch
You can try it out at this brunch.
The changes are in com.microsoft.mrtk.graphicstools.unity/Editor/Utilities/MaterialSearcher.cs
The new version is.
If you put this in the appropriate UnityPakcage, you can try it out.
You can check it from the world menu under Window/Graphics Tools/Material Search by Shader.
It's currently a prototype for my own use, so it may be difficult to use, but I think you get the idea of the functionality I'm suggesting!
The text was updated successfully, but these errors were encountered: