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The texassemble tool is designed to take inputs and produce various complex forms of DDS files including cubemaps. It can also convert cubemaps to various 'cross' form images.
The idea of a new texenvmap tool is to support generating environment maps (cubemaps, spherical env maps, dual-parabola env maps, and octaheadral maps) using Direct3D 11 render-to-texture based borrowing from the functionality in the legacy Direct3D9 ID3DXRenderToEnvMap. helper.
The MVP version should take six images and produce a cubemap or a spherical environment via equirectangular projection.
The text was updated successfully, but these errors were encountered:
The
texassemble
tool is designed to take inputs and produce various complex forms of DDS files including cubemaps. It can also convert cubemaps to various 'cross' form images.The idea of a new
texenvmap
tool is to support generating environment maps (cubemaps, spherical env maps, dual-parabola env maps, and octaheadral maps) using Direct3D 11 render-to-texture based borrowing from the functionality in the legacy Direct3D9ID3DXRenderToEnvMap
. helper.The text was updated successfully, but these errors were encountered: