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lines changed Original file line number Diff line number Diff line change 1717#error DirectX Math requires C++
1818#endif
1919
20- #define DIRECTX_MATH_VERSION 311
20+ #define DIRECTX_MATH_VERSION 312
2121
2222#if defined(_MSC_VER) && (_MSC_VER < 1800)
2323#error DirectX Math requires Visual C++ 2013 or later.
Original file line number Diff line number Diff line change @@ -4,13 +4,13 @@ DirectXMath
44
55Copyright (c) Microsoft Corporation. All rights reserved.
66
7- June 2017
7+ February 2018
88
99This package contains the DirectXMath library, an all inline SIMD C++ linear algebra library
1010for use in games and graphics apps
1111
1212This code is designed to build with Visual Studio 2013, 2015, or 2017. It is recommended that you
13- make use of the latest updates (VS 2013 Update 5 or VS 2015 Update 3).
13+ make use of the latest updates (VS 2013 Update 5, VS 2015 Update 3, or VS 2017 15.5 update ).
1414
1515These components are designed to work without requiring any content from the DirectX SDK. For details,
1616see "Where is the DirectX SDK?" <http://msdn.microsoft.com/en-us/library/ee663275.aspx>.
@@ -59,6 +59,11 @@ https://opensource.microsoft.com/codeofconduct/
5959RELEASE HISTORY
6060---------------
6161
62+ February 2018 (3.12)
63+ ARM64 use of fused multiply-accumulate intriniscs
64+ Conformance fix for XMConvertFloatToHalf
65+ Minor code cleanup
66+
6267June 2017 (3.11)
6368 AVX optimization of XMMatrixMultiply and XMMatrixMultiplyTranspose
6469 AVX2 optimization for XMVectorSplatX
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