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main.py
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main.py
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from flask import Flask, request, render_template, redirect, url_for, session
from flask_socketio import SocketIO, join_room, leave_room, send
from utils import generate_room_code
app = Flask(__name__)
app.config['SECRET_KEY'] = 'SDKFJSDFOWEIOF'
socketio = SocketIO(app)
rooms = {}
@app.route('/', methods=["GET", "POST"])
def home():
session.clear()
if request.method == "POST":
name = request.form.get('name')
create = request.form.get('create', False)
code = request.form.get('code')
join = request.form.get('join', False)
if not name:
return render_template('home.html', error="Name is required", code=code)
if create != False:
room_code = generate_room_code(6, list(rooms.keys()))
new_room = {
'members': 0,
'messages': []
}
rooms[room_code] = new_room
if join != False:
# no code
if not code:
return render_template('home.html', error="Please enter a room code to enter a chat room", name=name)
# invalid code
if code not in rooms:
return render_template('home.html', error="Room code invalid", name=name)
room_code = code
session['room'] = room_code
session['name'] = name
return redirect(url_for('room'))
else:
return render_template('home.html')
@app.route('/room')
def room():
room = session.get('room')
name = session.get('name')
if name is None or room is None or room not in rooms:
return redirect(url_for('home'))
messages = rooms[room]['messages']
return render_template('room.html', room=room, user=name, messages=messages)
@socketio.on('connect')
def handle_connect():
name = session.get('name')
room = session.get('room')
if name is None or room is None:
return
if room not in rooms:
leave_room(room)
join_room(room)
send({
"sender": "",
"message": f"{name} has entered the chat"
}, to=room)
rooms[room]["members"] += 1
@socketio.on('message')
def handle_message(payload):
room = session.get('room')
name = session.get('name')
if room not in rooms:
return
message = {
"sender": name,
"message": payload["message"]
}
send(message, to=room)
rooms[room]["messages"].append(message)
@socketio.on('disconnect')
def handle_disconnect():
room = session.get("room")
name = session.get("name")
leave_room(room)
if room in rooms:
rooms[room]["members"] -= 1
if rooms[room]["members"] <= 0:
del rooms[room]
send({
"message": f"{name} has left the chat",
"sender": ""
}, to=room)
if __name__ == '__main__':
socketio.run(app, debug=True)