better WebGL Performances with version 10.1.0 #1061
obiot
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@parasyte I thought you would like this one :) |
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as part of the just released 10.1.0 version (see here for Github or here on NPM) we managed to squeeze in a few performances improvements on our in-house WebGL renderer.
gl.bufferData()
method now allows to specify a custom starting and ending offset for the vertex buffer (while with WebGL1 a subset was manually created usingsubArray()
every time the Framebuffer was flushed).Let us know what kind of improvements you noticed in your game, and if you managed to also squeeze in more sprites or added complexity in your scene graph with the latest version :)
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