Skip to content

Latest commit

 

History

History
84 lines (65 loc) · 3.52 KB

README.md

File metadata and controls

84 lines (65 loc) · 3.52 KB

W10MGameDevQuickie v3.0-alpha (MonoGame2D tutorial projects/samples)

url: https://github.com/mediaexplorer74/W10MGameDevQuickie

page_type: sample

description: "LubiiiCZ's Quick Monogame2D-based game development tutorials planned to port on/to W10M."

languages: csharp

products: windows 10, windows 10 mobile

About

This is my new experiment to run some simplest Desktop Monogame2D apps on/in W10M (Astoria build included)). I'm starting some W10MGameDevQuickie 3.0 remake. ;)

Screenshots (Target: win 11 on desktop pc)

Button JumpingAndGravity TopDownShooter Land Infart NuPogodi InfartonW10M StarfallW10M 8bitInviders Contest

Features

Min. Win. OS Build descreased to 10240 (Astoria Compatibility)

Progress

  • VS 2017 compatibility partially realized (approx. 15 of 35 projects ready)
  • Q01-Q21 ported to UWP, but a lite incomplete (because of no TouchPanel "handlers" yet)
  • P01 and P02 ported to UWP too (keyboard/mouse control only at now... no touch, heh!)
  • P03 added as bonus ( it's my "uwp fork" of https://github.com/semack/land )
  • P05 project is only in draft state/mode (not complete at all!)
  • P09 project is only some dirty experiments with TileSharp & tesserae for far future tile mapping deals :)
  • P10 added as astoria + uwp + orchestrators technics demo ( my fork of https://github.com/FrancescoBonizzi/InfartGame )
  • P11 added as uwp + mvvmlight technics rnd (my "fork/port" of https://github.com/martinsuchan/WP.NuPogodi)
  • P12 added as astoria + uwp + orchestrators technics RnD (my fork of https://github.com/FrancescoBonizzi/StarfallGame)
  • S01-02 added as "game synthez from some game parts" technics RnD (draft at now)
  • P13-P21 added
  • Q22 added

Bugs / Errors

  • SpriteFont mulfunction
  • Strange scene scaling (some error still here)
  • Pixel Shaders (fx) incompatibility
  • Map pathfinding seems to be broken ;(

Requirements

This app requires Visual Studio 2017 or 2022 Community to run. Click here to learn how to get set up with Visual Studio.

Install and run the app

  1. Install MonoGame 3.6 (3.8?) for Visual Studio from monogame.net
  2. Clone or download this repository
  3. Open Src\W10MGameDevQuickie.sln in Visual Studio.
  4. Select the desired Qxx (or Pxx) project and set it as default project for run.
  5. To run the selected app, press F5. To quit, press ESC.

Learn more about MonoGame UWP gamedev

For a step-by-step walkthrough of the code, check out the MonoGame 2D tutorial on docs.microsoft.com.

TODO

  • Improve Monogame endine src code (fx, shaders, wav, ogg, etc.).
  • Create Wiki.
  • Refactor game control for better W10M support :)
  • Refactor readme... and something else?
  • Create your own small and sweet retro-games for Windows 10 Mobile os! )))

References

..

As is. No support. For Learning purposes only / DIY :)

.

[m][e] November, 14 2024