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Responders

<DragDropContext /> > Responders

Responders are top level application events that you can use to perform your own state updates, style updates, as well as to make screen reader announcements.

For more information about controlling the screen reader see our screen reader guide

Life cycle ♻️

  1. onBeforeCapture: a drag is about to start and dimensions have not been collected from the DOM
  2. onBeforeDragStart: a drag is about to start and dimensions have been captured from the DOM
  3. onDragStart: A drag has started
  4. onDragUpdate: Something has changed during a drag
  5. onDragEnd (required): A drag has ended. It is the responsibility of this responder to synchronously apply changes that has resulted from the drag

We try hard to ensure that an entire lifecycle is completed before a new one starts. If you find that not to be the case - it is a bug: please raise it!

Timing

Phase 1: capture

  • User initiates a drag
  • onBeforeCapture is called. You can add or remove <Draggable /> and <Droppable /> components or modify dimensions at this point.
  • dimensions for <Draggable /> and <Droppable /> components are captured from the DOM

Phase 2: start

  • onBeforeDragStart is called
  • <Draggable /> and <Droppable /> components are updated with initial snapshot values
  • onDragStart is called in the next event loop (via setTimeout)

Phase 3: updates

  • User moves a dragging item
  • <Draggable /> and <Droppable /> components are updated with latest snapshot values
  • onDragUpdate is called in the next event loop (via setTimeout)

Phase 4: drop

  • User drops a dragging item
  • There is an optional drop animation
  • When the drop animation finishes (or if there is ): -- Any pending onDragStart and onDragUpdate calls are flushed -- <Draggable /> and <Droppable /> components are updated with resting snapshot values. -- You perform your reorder operation in onDragEnd which can result in a setState to update the order. The <Draggable /> and <Droppable /> snapshot updates and any setState caused by onDragEnd are batched together into the render cycle by react ⚛️ 🤘

API

onBeforeCapture

This responder is called after we know a drag will start, but before any dimensions have been collected from the DOM. It is an opportunity to:

  • add or remove <Draggable /> and <Droppable /> components
  • modify element sizes

⚠️ Misuse of this responder can lead to some terrible user interactions. You should not change the visible position of the dragging item to change as a result of your changes here.

// We cannot give more information as things might change in the
// onBeforeCapture responder!
export interface BeforeCapture {
  draggableId: DraggableId;
  mode: MovementMode;
}
// No second 'provided' argument
export type OnBeforeCaptureResponder = (before: BeforeCapture) => unknown;

// Otherwise the same type information as OnDragStartResponder

onBeforeDragStart

The use cases for this responder is fairly limited

Once we have all of the information we need to start a drag we call the onBeforeDragStart function. This is called just before we update the snapshot values for the <Draggable /> and <Droppable /> components. At this point the application is not in a dragging state and so changing of props such as isDropDisabled will fail. The onBeforeDragStart responder is a good opportunity to do any dimension locking required for table reordering.

  • ✅ Can apply modifications to existing components to lock their sizes
  • ❌ Cannot remove or add any <Draggable /> or <Droppable />
  • ❌ Cannot modify the sizes of any <Draggable /> or <Droppable />
// No second 'provided' argument
type OnBeforeDragStartResponder = (start: DragStart) => unknown;

// Otherwise the same type information as OnDragStartResponder

provided: ResponderProvided

onDragStart, onDragUpdate and onDragEnd are given a provided: ResponderProvided object. This object has one property: announce. This function is used to synchronously announce a message to screen readers. If you do not use this function we will announce a default english message. We have created a guide for screen reader usage which we recommend using if you are interested in controlling the screen reader messages for yourself and to support internationalisation. If you are using announce it must be called synchronously.

interface ResponderProvided {
  announce: Announce;
}

type Announce = (message: string) => void;

onDragStart

onDragStart will get notified when a drag starts. This responder is optional and therefore does not need to be provided. It is highly recommended that you use this function to block updates to all <Draggable /> and <Droppable /> components during a drag. (See Block updates during a drag below)

// While the return type is `mixed`, the return value is not used.
type OnDragStartResponder = (
  start: DragStart,
  provided: ResponderProvided,
) => unknown;

// supporting types
interface DraggableRubric {
  draggableId: DraggableId;
  type: TypeId;
  source: DraggableLocation;
}

interface DragStart extends DraggableRubric {
  mode: MovementMode;
}

interface DraggableLocation {
  droppableId: DroppableId;
  // the position of the draggable within a droppable
  index: number;
}
type Id = string;
type DraggableId = Id;
type DroppableId = Id;
type TypeId = Id;

type MovementMode = 'FLUID' | 'SNAP';
  • start.draggableId: the id of the <Draggable /> that is now dragging
  • start.type: the type of the <Draggable /> that is now dragging
  • start.source: the location (droppableId and index) of where the dragging item has started within a <Droppable />.
  • start.mode: either 'SNAP' or 'FLUID'. This is a little bit of information about the type of movement that will be performed during this drag. 'SNAP' mode is where items jump around between positions (such as with keyboard dragging) and 'FLUID' mode is where the item moves underneath a pointer (such as mouse dragging).

onDragUpdate

onDragUpdate is called whenever something changes during a drag. The possible changes are:

  • The position of the <Draggable /> has changed
  • The <Draggable /> is now over a different <Droppable />
  • The <Draggable /> is now over no <Droppable />

It is important that you not do too much work as a result of this function as it will slow down the drag.

// The return value of `mixed` is not used
type OnDragUpdateResponder = (
  update: DragUpdate,
  provided: ResponderProvided,
) => unknown;

interface DragUpdate extends DragStart {
  // may not have any destination (drag to nowhere)
  destination: DraggableLocation | null;
  // populated when a draggable is dragging over another in combine mode
  combine: Combine | null;
}

interface Combine {
  draggableId: DraggableId;
  droppableId: DroppableId;
}
  • ...DragStart: see above
  • update.destination: the location (droppableId and index) of where the dragging item is now. This can be null if the user is currently not dragging over any <Droppable />.
  • update.combine: details of a <Draggable /> that is currently being combine with. For more information see our combining guide

onDragEnd (required)

@hello-pangea/dnd will throw an error if a onDragEnd prop is not provided

This function is extremely important and has an critical role to play in the application lifecycle. This function must result in the synchronous reordering of a list of Draggables

type OragEndResponder = (
  result: DropResult,
  provided: ResponderProvided,
) => unknown;

interface DropResult extends DragUpdate {
  reason: DropReason;
}

type DropReason = 'DROP' | 'CANCEL';
  • ...DragUpdate: see above
  • result.reason: the reason a drop occurred. This information can be helpful in crafting more useful messaging in the ResponderProvided > announce function.

In the event of a cancelled drag, any destination or combine is set to null.

Persisting a reorder

If you need to persist a reorder to a remote data store - update the list synchronously (optimistically) on the client (such as through setState()) and fire off a request in the background to persist the change. If the remote save fails it is up to you how to communicate that to the user and update, or not update, the list.

No dimension changes during a drag

@hello-pangea/dnd does not support the changing of the size of any <Draggable /> or <Droppable /> after a drag has started. We build a virtual model of every <Draggable /> and <Droppable /> when a drag starts. We do not recollect these during a drag. So if you change the size of something: the user will see the updated size, but our virtual model will remain unchanged. If you want to modify dimensions before a drag starts you can use onBeforeCapture

Block updates during a drag

It is highly recommended that while a user is dragging that you block any state updates that might impact the amount of <Draggable />s and <Droppable />s, or their dimensions. Please listen to onDragStart and block updates to the <Draggable />s and <Droppable />s until you receive at onDragEnd.

How do you block updates?

Update blocking will look different depending on how you manage your data. It is probably best to explain by example:

Let's say you are using React component state to manage the state of your application. Your application state is tied to a REST endpoint that you poll every thirty seconds for data updates. During a drag you should not apply any server updates that could effect what is visible.

This could mean:

  • stop your server poll during a drag
  • ignore any results from server calls during a drag (do not call setState in your component with the new data)

No update blocking will probably lead to bad times

Here are a few poor user experiences that can occur if you change things during a drag:

  • If you increase the amount of nodes, then the library will not know about them and they will not be moved when the user would expect them to be.
  • If you decrease the amount of nodes, then there might be gaps and unexpected movements in your lists.
  • If you change the dimensions of any node, then it can cause the changed node as well as others to move at incorrect times.
  • If you remove the node that the user is dragging, then the drag will instantly end
  • If you change the dimension of the dragging node, then other things will not move out of the way at the correct time.

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