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Been using this tool for a while (early 2020 ) and I have a question.
Is there any way to export models that uses skinned mesh renderer?
I have been using this tool to create a texture atlas for static scene, but I haven't been able to use it while animated characters. I don't know if this is something that it can't be done at this point, or if is some sort of mistake on my part.
The text was updated successfully, but these errors were encountered:
Currently skinned meshes are not supported. It should be doable to add by making sure all the correct bone data, weights etc. gets copied correctly to the newly generated mesh.
Been using this tool for a while (early 2020 ) and I have a question.
Is there any way to export models that uses skinned mesh renderer?
I have been using this tool to create a texture atlas for static scene, but I haven't been able to use it while animated characters. I don't know if this is something that it can't be done at this point, or if is some sort of mistake on my part.
The text was updated successfully, but these errors were encountered: