diff --git a/src/raylib.h b/src/raylib.h index 2bbbef00afc1..fd870c1880af 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -1536,9 +1536,10 @@ RLAPI void UpdateMeshBuffer(Mesh mesh, int index, const void *data, int dataSize RLAPI void UnloadMesh(Mesh mesh); // Unload mesh data from CPU and GPU RLAPI void DrawMesh(Mesh mesh, Material material, Matrix transform); // Draw a 3d mesh with material and transform RLAPI void DrawMeshInstanced(Mesh mesh, Material material, const Matrix *transforms, int instances); // Draw multiple mesh instances with material and different transforms -RLAPI bool ExportMesh(Mesh mesh, const char *fileName); // Export mesh data to file, returns true on success RLAPI BoundingBox GetMeshBoundingBox(Mesh mesh); // Compute mesh bounding box limits RLAPI void GenMeshTangents(Mesh *mesh); // Compute mesh tangents +RLAPI bool ExportMesh(Mesh mesh, const char *fileName); // Export mesh data to file, returns true on success +RLAPI bool ExportMeshAsCode(Mesh mesh, const char *fileName); // Export mesh as code file (.h) defining multiple arrays of vertex attributes // Mesh generation functions RLAPI Mesh GenMeshPoly(int sides, float radius); // Generate polygonal mesh diff --git a/src/rmodels.c b/src/rmodels.c index c191f0ac732f..84c7d9cbe8b5 100644 --- a/src/rmodels.c +++ b/src/rmodels.c @@ -1850,6 +1850,104 @@ bool ExportMesh(Mesh mesh, const char *fileName) return success; } +// Export mesh as code file (.h) defining multiple arrays of vertex attributes +bool ExportMeshAsCode(Mesh mesh, const char *fileName) +{ + bool success = false; + +#ifndef TEXT_BYTES_PER_LINE + #define TEXT_BYTES_PER_LINE 20 +#endif + + // NOTE: Text data buffer size is fixed to 64MB + char *txtData = (char *)RL_CALLOC(64*1024*1024, sizeof(char)); // 64 MB + + int byteCount = 0; + byteCount += sprintf(txtData + byteCount, "////////////////////////////////////////////////////////////////////////////////////////\n"); + byteCount += sprintf(txtData + byteCount, "// //\n"); + byteCount += sprintf(txtData + byteCount, "// MeshAsCode exporter v1.0 - Mesh vertex data exported as arrays //\n"); + byteCount += sprintf(txtData + byteCount, "// //\n"); + byteCount += sprintf(txtData + byteCount, "// more info and bugs-report: github.com/raysan5/raylib //\n"); + byteCount += sprintf(txtData + byteCount, "// feedback and support: ray[at]raylib.com //\n"); + byteCount += sprintf(txtData + byteCount, "// //\n"); + byteCount += sprintf(txtData + byteCount, "// Copyright (c) 2023 Ramon Santamaria (@raysan5) //\n"); + byteCount += sprintf(txtData + byteCount, "// //\n"); + byteCount += sprintf(txtData + byteCount, "////////////////////////////////////////////////////////////////////////////////////////\n\n"); + + // Get file name from path and convert variable name to uppercase + char varFileName[256] = { 0 }; + strcpy(varFileName, GetFileNameWithoutExt(fileName)); + for (int i = 0; varFileName[i] != '\0'; i++) if ((varFileName[i] >= 'a') && (varFileName[i] <= 'z')) { varFileName[i] = varFileName[i] - 32; } + + // Add image information + byteCount += sprintf(txtData + byteCount, "// Mesh basic information\n"); + byteCount += sprintf(txtData + byteCount, "#define %s_VERTEX_COUNT %i\n", varFileName, mesh.vertexCount); + byteCount += sprintf(txtData + byteCount, "#define %s_TRIANGLE_COUNT %i\n\n", varFileName, mesh.triangleCount); + + // Define vertex attributes data as separate arrays + //----------------------------------------------------------------------------------------- + if (mesh.vertices != NULL) // Vertex position (XYZ - 3 components per vertex - float) + { + byteCount += sprintf(txtData + byteCount, "static float %s_VERTEX_DATA[%i] = { ", varFileName, mesh.vertexCount*3); + for (int i = 0; i < mesh.vertexCount*3 - 1; i++) byteCount += sprintf(txtData + byteCount, ((i%TEXT_BYTES_PER_LINE == 0)? "%.3ff,\n" : "%.3ff, "), mesh.vertices[i]); + byteCount += sprintf(txtData + byteCount, "%.3ff };\n\n", mesh.vertices[mesh.vertexCount*3 - 1]); + } + + if (mesh.texcoords != NULL) // Vertex texture coordinates (UV - 2 components per vertex - float) + { + byteCount += sprintf(txtData + byteCount, "static float %s_TEXCOORD_DATA[%i] = { ", varFileName, mesh.vertexCount*2); + for (int i = 0; i < mesh.vertexCount*2 - 1; i++) byteCount += sprintf(txtData + byteCount, ((i%TEXT_BYTES_PER_LINE == 0)? "%.3ff,\n" : "%.3ff, "), mesh.texcoords[i]); + byteCount += sprintf(txtData + byteCount, "%.3ff };\n\n", mesh.texcoords[mesh.vertexCount*2 - 1]); + } + + if (mesh.texcoords2 != NULL) // Vertex texture coordinates (UV - 2 components per vertex - float) + { + byteCount += sprintf(txtData + byteCount, "static float %s_TEXCOORD2_DATA[%i] = { ", varFileName, mesh.vertexCount*2); + for (int i = 0; i < mesh.vertexCount*2 - 1; i++) byteCount += sprintf(txtData + byteCount, ((i%TEXT_BYTES_PER_LINE == 0)? "%.3ff,\n" : "%.3ff, "), mesh.texcoords2[i]); + byteCount += sprintf(txtData + byteCount, "%.3ff };\n\n", mesh.texcoords2[mesh.vertexCount*2 - 1]); + } + + if (mesh.normals != NULL) // Vertex normals (XYZ - 3 components per vertex - float) + { + byteCount += sprintf(txtData + byteCount, "static float %s_NORMAL_DATA[%i] = { ", varFileName, mesh.vertexCount*3); + for (int i = 0; i < mesh.vertexCount*3 - 1; i++) byteCount += sprintf(txtData + byteCount, ((i%TEXT_BYTES_PER_LINE == 0)? "%.3ff,\n" : "%.3ff, "), mesh.normals[i]); + byteCount += sprintf(txtData + byteCount, "%.3ff };\n\n", mesh.normals[mesh.vertexCount*3 - 1]); + } + + if (mesh.tangents != NULL) // Vertex tangents (XYZW - 4 components per vertex - float) + { + byteCount += sprintf(txtData + byteCount, "static float %s_TANGENT_DATA[%i] = { ", varFileName, mesh.vertexCount*4); + for (int i = 0; i < mesh.vertexCount*4 - 1; i++) byteCount += sprintf(txtData + byteCount, ((i%TEXT_BYTES_PER_LINE == 0)? "%.3ff,\n" : "%.3ff, "), mesh.tangents[i]); + byteCount += sprintf(txtData + byteCount, "%.3ff };\n\n", mesh.tangents[mesh.vertexCount*4 - 1]); + } + + if (mesh.colors != NULL) // Vertex colors (RGBA - 4 components per vertex - unsigned char) + { + byteCount += sprintf(txtData + byteCount, "static unsigned char %s_COLOR_DATA[%i] = { ", varFileName, mesh.vertexCount*4); + for (int i = 0; i < mesh.vertexCount*4 - 1; i++) byteCount += sprintf(txtData + byteCount, ((i%TEXT_BYTES_PER_LINE == 0)? "0x%x,\n" : "0x%x, "), mesh.colors[i]); + byteCount += sprintf(txtData + byteCount, "0x%x };\n\n", mesh.colors[mesh.vertexCount*4 - 1]); + } + + if (mesh.indices != NULL) // Vertex indices (3 index per triangle - unsigned short) + { + byteCount += sprintf(txtData + byteCount, "static unsigned short %s_INDEX_DATA[%i] = { ", varFileName, mesh.triangleCount*3); + for (int i = 0; i < mesh.triangleCount*3 - 1; i++) byteCount += sprintf(txtData + byteCount, ((i%TEXT_BYTES_PER_LINE == 0)? "%i,\n" : "%i, "), mesh.indices[i]); + byteCount += sprintf(txtData + byteCount, "%i };\n", mesh.indices[mesh.triangleCount*3 - 1]); + } + //----------------------------------------------------------------------------------------- + + // NOTE: Text data size exported is determined by '\0' (NULL) character + success = SaveFileText(fileName, txtData); + + RL_FREE(txtData); + + //if (success != 0) TRACELOG(LOG_INFO, "FILEIO: [%s] Image as code exported successfully", fileName); + //else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to export image as code", fileName); + + return success; +} + + #if defined(SUPPORT_FILEFORMAT_OBJ) || defined(SUPPORT_FILEFORMAT_MTL) // Process obj materials static void ProcessMaterialsOBJ(Material *materials, tinyobj_material_t *mats, int materialCount)