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Copy path046_Permutations.cpp
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046_Permutations.cpp
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//43.5%
class Solution {
public:
vector<vector<int>> permute(vector<int>& nums) {
vector<vector<int>> res;
if(nums.empty()) return res;
int size(nums.size());
vector<int> vec(size, 0);
permuteHelper(nums, 0, size, res, vec);
return res;
}
private:
void permuteHelper(vector<int>& nums, int left, int right, vector<vector<int>>& res, vector<int>& vec){
if(left == right){
res.push_back(vec);
return;
}
for(int i = left; i < right; i++){
swap(nums[i], nums[left]);
vec[left] = nums[left];
permuteHelper(nums, left + 1, right, res, vec);
swap(nums[i], nums[left]);
}
}
};
//Why we still need the redundant 'vec'.. this one is better than mine
class Solution {
public:
vector<vector<int> > permute(vector<int> &num) {
vector<vector<int> > result;
permuteRecursive(num, 0, result);
return result;
}
// permute num[begin..end]
// invariant: num[0..begin-1] have been fixed/permuted
void permuteRecursive(vector<int> &num, int begin, vector<vector<int> > &result) {
if (begin >= num.size()) {
// one permutation instance
result.push_back(num);
return;
}
for (int i = begin; i < num.size(); i++) {
swap(num[begin], num[i]);
permuteRecursive(num, begin + 1, result);
// reset
swap(num[begin], num[i]);
}
}
};