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Currently, depth visualization doesn't look that well due to several (our of 1mio) depth pixels being at 60meters (noise). Simple way to make depth visualization much nicer is to support depth threshold filtering;
Currently, depth visualization doesn't look that well due to several (our of 1mio) depth pixels being at 60meters (noise). Simple way to make depth visualization much nicer is to support depth threshold filtering;
Ideally, we would have sliders for min/max range inside the viewer, but even just hardcoding 20cm to 15m would be good.
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