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Why luasocket client:send
send 0 (zero) byte but return 1?
#409
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If this happens, then that would be a bug. In that case the question comes up; what would the proper return value be? Possible values I can think of;
imho the third option would be preferred If you can create a PR, that would be very much appreciated. |
btw; this only applies to |
This documentation doesn't tell about "return 0 to indicate it send nothing". Maybe this doc should be reconsider and make improvement. |
And, the While I write my own tcp proto. I found the socket never close because I doesn't triggered "io.close". The reason I found was that Not every time remote After all, I found the best way is to check if Those received data was the To avoid remote closed is not only checking But there is a problem. In some low quality(QOS) network Wifi. If indicating remote is closed by check So I think this My means is that this framework is awful. How |
And there is another bug. Sometimes a client is already After doing some network read write and close. Sometimes I see remote socket was I've read the source code but found nothing strange. So why this closed remote socket was being I don't understand when This remote is already closed. why being accept again. Why Oh ho~ my god! Is the |
please do not mix issues or bugs in a single github issue. |
If
client:send
sends 0 byte within buffer[i, j].But it returns the
last index
between [i, j]. So return value is within [1, j]Which describe in document:
And
But what if
client:send
had send1
one byte.How to destinct the return value of
client:send
after send 1 byte and send 0 byte?For example,
But network is not good.
Or Linux socket queue is full.
Or Windows socket buffer is full.
So It doesn't send anymore buffers.
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