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As per of the OpenGL 4.4 spec:
STENCIL_INDEX8 can be used as the internal format for Renderbuffers and Textures
STENCIL_ATTACHMENT is a Framebuffer attachment
But neither of these are present in their respective enums.
(I am aware that these values can be used by casting the appropriate int value)
Stencil-only formats are not often used so there may be other overlooked issues regarding this.
The text was updated successfully, but these errors were encountered:
GiantBlargg
changed the title
STENCIL_INDEX8 should be an InternalFormat
Support for stencil-only formats
Jul 8, 2019
As per of the OpenGL 4.4 spec:
STENCIL_INDEX8 can be used as the internal format for Renderbuffers and Textures
STENCIL_ATTACHMENT is a Framebuffer attachment
But neither of these are present in their respective enums.
(I am aware that these values can be used by casting the appropriate int value)
Stencil-only formats are not often used so there may be other overlooked issues regarding this.
The text was updated successfully, but these errors were encountered: