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keymap.c
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/* Copyright 2020 ZSA Technology Labs, Inc <@zsa>
* Copyright 2020 Jack Humbert <[email protected]>
* Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <[email protected]>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "version.h"
#include "tetris.h"
#include "song.h"
float tetris_song[][2] = SONG(TETRIS_SONG);
enum layers {
BASE, // default layer
};
enum custom_keycodes {
LEFT = SAFE_RANGE,
RIGHT,
DOWN,
ROTATE,
RESTART,
START_TETRIS,
END_MUSIC,
PAUSE
};
// clang-format off
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[BASE] = LAYOUT_moonlander(
RESTART, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, PAUSE, AU_ON, START_TETRIS, QK_BOOT,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, ROTATE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, LEFT, DOWN, RIGHT
),
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (record->event.pressed) {
switch (keycode) {
case RESTART:
rgb_matrix_mode(RGB_MATRIX_CUSTOM_tetris);
init_tetris_state();
tetris_start();
return false;
case LEFT:
tetris_register_move(MOVE_LEFT);
return false;
case ROTATE:
tetris_register_move(MOVE_ROTATE);
return false;
case RIGHT:
tetris_register_move(MOVE_RIGHT);
return false;
case PAUSE:
tetris_pause();
return false;
case START_TETRIS:
tetris_start();
#ifdef AUDIO_ENABLE
PLAY_LOOP(tetris_song);
#endif
return false;
}
}
return true;
}
void keyboard_post_init_user(void) {
rgb_matrix_mode_noeeprom(RGB_MATRIX_SOLID_MULTISPLASH + 1);
init_tetris_state();
}