Checkpoint faster bbox computation #259
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This is a prototype of a faster approach to bounding box computation using monoids rather than atomics. The idea is sound but the current version of this PR has some flaws:
I'm going to upload this in its current state because I'm not actively planning to land it right now. The idea is good and there is an impressive performance improvement. I'm also considering writing a blog post. I'll likely pick this up as part of the rectangle work, as that will benefit the bounding boxes having float type (to support antialiased rendering when the rectangle bounds aren't pixel-quantized).