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1.2.68 release? #319
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Yes! @icculus, you want to turn the crank? |
Yeah, I'll bump for release candidate shortly! |
Prelease 1.2.66 is up now! https://github.com/libsdl-org/sdl12-compat/releases/tag/prerelease-1.2.66 This will become the 1.2.68 official release in about a week! |
Thanks, I'll get that packaged. |
1.2.66 is now included in the Steam Runtime provided with the Steam client beta branch, and seems to work well with Hammerfight and the demo of Steel Storm Burning Retribution. It will be updated to 1.2.68 when available. |
May I though suggest, now that you are providing windows x86 and x64 binaries with releases, that you provide SDL_mixer built from SDL-1.2 branch for windows along with them? See #215 (comment) as to why, and see libsdl-org/SDL_mixer@4c47f6f (and its follow-up libsdl-org/SDL_mixer@6158823) as to how it was fixed. |
If interested in doing that, here are SDL_mixer 1.2 windows builds from latest git 1.2 branch: |
The official 1.2.68 release is now live! https://github.com/libsdl-org/sdl12-compat/releases/tag/release-1.2.68 I'm going to assign this to @slouken to close out this issue by posting some win32 binaries, and looking at @sezero's comments about SDL_mixer. |
1.2.68 is included in the Steam client beta since yesterday. |
I've added win32 binaries, and @sezero's SDL_mixer binaries. We should be good to go! |
We've had various good fixes since 1.2.64: is it time for a 1.2.66 release?
As a small step towards that, I've uploaded a git snapshot (the latest git commit as of today, from 2023-09-04) to Debian experimental, and I'll get a test-build going for the Steam Runtime. I'd prefer to ship real releases in Debian testing/unstable and the Steam Runtime, though.
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