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When delta = 1000 / 60 the circle lands half way across the box.
When delta = 1000 / 120 the circle lands quarter way across the box.
Is this the expected behavior? It seems like every force needs to be doubled, but I would expect the engine to handle this internally. My goal with lowering the delta was to add more stepping of the simulation to prevent objects from phasing through each other.
The text was updated successfully, but these errors were encountered:
Given the following example:
When
delta = 1000 / 60
the circle lands half way across the box.When
delta = 1000 / 120
the circle lands quarter way across the box.Is this the expected behavior? It seems like every force needs to be doubled, but I would expect the engine to handle this internally. My goal with lowering the delta was to add more stepping of the simulation to prevent objects from phasing through each other.
The text was updated successfully, but these errors were encountered: