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thompson.lua
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/
thompson.lua
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minetest.register_tool("rangedweapons:thompson_r", {
stack_max= 1,
wield_scale = {x=1.9,y=1.9,z=1.25},
description = "",
rw_next_reload = "rangedweapons:thompson_rr",
load_sound = "rangedweapons_handgun_mag_in",
range = 0,
groups = {not_in_creative_inventory = 1},
inventory_image = "rangedweapons_thompson_rld.png",
})
minetest.register_tool("rangedweapons:thompson_rr", {
stack_max= 1,
wield_scale = {x=1.9,y=1.9,z=1.25},
description = "",
rw_next_reload = "rangedweapons:thompson_rrr",
load_sound = "rangedweapons_reload_a",
range = 0,
groups = {not_in_creative_inventory = 1},
inventory_image = "rangedweapons_thompson.png",
})
minetest.register_tool("rangedweapons:thompson_rrr", {
stack_max= 1,
wield_scale = {x=1.9,y=1.9,z=1.25},
description = "",
rw_next_reload = "rangedweapons:thompson",
load_sound = "rangedweapons_reload_b",
range = 0,
groups = {not_in_creative_inventory = 1},
inventory_image = "rangedweapons_thompson.png",
})
-------------------------------------------
minetest.register_tool("rangedweapons:thompson", {
stack_max= 1,
wield_scale = {x=1.9,y=1.9,z=1.25},
description = "" ..core.colorize("#35cdff","Thompson SMG\n") ..core.colorize("#FFFFFF", "Ranged damage: 4\n") ..core.colorize("#FFFFFF", "accuracy: 75%\n") ..core.colorize("#FFFFFF", "knockback: 1\n") ..core.colorize("#FFFFFF", "Reload delay: 1.4\n") ..core.colorize("#FFFFFF", "Clip size: 30/30\n") ..core.colorize("#FFFFFF", "Critical chance: 8%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2.0x\n") ..core.colorize("#FFFFFF", "Ammunition: 10mm auto/.45acp\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.1 (full-auto)\n") ..core.colorize("#FFFFFF", "Gun type: smg\n") ..core.colorize("#FFFFFF", "Bullet velocity: 30"),
range = 0,
inventory_image = "rangedweapons_thompson.png",
RW_gun_capabilities = {
automatic_gun = 1,
gun_damage = {fleshy=4,knockback=1},
gun_crit = 8,
gun_critEffc = 2.0,
suitable_ammo = {{"rangedweapons:10mm",30},{"rangedweapons:45acp",30}},
gun_skill = {"smg_skill",65},
gun_magazine = "rangedweapons:machinepistol_mag",
gun_unloaded = "rangedweapons:thompson_r",
gun_velocity = 30,
gun_accuracy = 75,
gun_cooldown = 0.1,
gun_reload = 1.4/4,
gun_projectiles = 1,
has_shell = 1,
gun_gravity = 0,
gun_durability = 1250,
gun_smokeSize = 4,
gun_unload_sound = "rangedweapons_handgun_mag_out",
gun_sound = "rangedweapons_smg",
},
on_secondary_use = function(itemstack, user, pointed_thing)
rangedweapons_reload_gun(itemstack, user)
return itemstack
end,
})