- Improvements to display for restart backoff
- Fix a race condition affecting daemon restart (Richard Musiol)
- Dependency updates and build improvements
- Modd now has a built-in shell interpreter, which is used to execute commands by default. This means modd.conf files should now be fully portable.
- Subprocess execution has been revamped. We now send signals to process groups
on all platforms, which fixes issues with runners that don't pass signals on
to children (notably
go run
). - Deprecate the
exec
shell variant. This is no longer needed now we have a built-in shell. - Add support for PowerShell on all platforms.
- Ensure that emitted relative paths start with "./"
- Minor bugfixes and updates
- Comprehensively reassess how we deal with paths and symlinks.
- Add escaping for @ in commands.
- Updates to docs and minor fixes
- Add an "indir" block option to control the execution directory for a block.
- Fix some formatting issues in notifications (thanks @stereosteve).
- Modd no longer exits when there are script errors on first run. Instead, blocks with errors will be progressively started when there are applicable changes.
- +onchange option to prep commands tells modd skip execution on startup, and run only when there's a detected change. (thanks Thomas B Homburg [email protected])
- @shell magic variable to switch the shell used to execute commands. Current options are "bash" and "exec". (thanks Daniel Theophanes [email protected])
- Modd now uses an exponential backoff strategy for daemon restarts (Josh Bleecher Snyder [email protected])
- Bugfix: Fix a format string issue that could cause some program output on the console to be corrupted. (thanks Yoav Alon [email protected])
- Windows support - thanks to @mattn for getting the ball rolling
- Fix a serious bug that prevented recursive watching on Linux
- Show full, variable expanded commands in logs
- Use slash-delimited paths throughout, even on Windows
- Properly handle CRLF line endings in config files
- Many, many small bugfixes and improvements