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locale.c.v
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// Copyright(C) 2021 Lars Pontoppidan. All rights reserved.
// Use of this source code is governed by an MIT license
// that can be found in the LICENSE file.
module sdl
//
// SDL_locale.h
//
@[typedef]
pub struct C.SDL_Locale {
pub:
language &char // const, A language name, like "en" for English.
country &char // const, A country, like "US" for America. Can be NULL.
}
pub type Locale = C.SDL_Locale
fn C.SDL_GetPreferredLocales() &C.SDL_Locale
// get_preferred_locales reports the user's preferred locale.
//
// This returns an array of SDL_Locale structs, the final item zeroed out.
// When the caller is done with this array, it should call SDL_free() on the
// returned value; all the memory involved is allocated in a single block, so
// a single SDL_free() will suffice.
//
// Returned language strings are in the format xx, where 'xx' is an ISO-639
// language specifier (such as "en" for English, "de" for German, etc).
// Country strings are in the format YY, where "YY" is an ISO-3166 country
// code (such as "US" for the United States, "CA" for Canada, etc). Country
// might be NULL if there's no specific guidance on them (so you might get {
// "en", "US" } for American English, but { "en", NULL } means "English
// language, generically"). Language strings are never NULL, except to
// terminate the array.
//
// Please note that not all of these strings are 2 characters; some are three
// or more.
//
// The returned list of locales are in the order of the user's preference. For
// example, a German citizen that is fluent in US English and knows enough
// Japanese to navigate around Tokyo might have a list like: { "de", "en_US",
// "jp", NULL }. Someone from England might prefer British English (where
// "color" is spelled "colour", etc), but will settle for anything like it: {
// "en_GB", "en", NULL }.
//
// This function returns NULL on error, including when the platform does not
// supply this information at all.
//
// This might be a "slow" call that has to query the operating system. It's
// best to ask for this once and save the results. However, this list can
// change, usually because the user has changed a system preference outside of
// your program; SDL will send an SDL_LOCALECHANGED event in this case, if
// possible, and you can call this function again to get an updated copy of
// preferred locales.
//
// returns array of locales, terminated with a locale with a NULL language
// field. Will return NULL on error.
//
// NOTE This function is available since SDL 2.0.14.
pub fn get_preferred_locales() &Locale {
return C.SDL_GetPreferredLocales()
}