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MatchConfig.cs
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MatchConfig.cs
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using Newtonsoft.Json.Linq;
namespace MatchZy
{
public class MatchConfig
{
public List<string> Maplist { get; set; } = new List<string>();
public List<string> MapsPool { get; set; } = new List<string>();
public List<string> MapsLeftInVetoPool { get; set; } = new List<string>();
public List<string> MapBanOrder { get; set; } = new List<string>();
public bool SkipVeto = true;
public long MatchId { get; set; }
public int NumMaps { get; set; } = 1;
public int PlayersPerTeam { get; set; } = 5;
public int MinPlayersToReady { get; set; } = 12;
public int MinSpectatorsToReady { get; set; } = 0;
public int CurrentMapNumber = 0;
public List<string> MapSides { get; set; } = new List<string>();
public bool SeriesCanClinch { get; set; } = true;
public bool Scrim { get; set; } = false;
public bool Wingman { get; set; } = false;
public string MatchSideType { get; set; } = "standard";
public Dictionary<string, string> ChangedCvars = new();
public Dictionary<string, string> OriginalCvars = new();
public JToken? Spectators;
public string RemoteLogURL = "";
public string RemoteLogHeaderKey = "";
public string RemoteLogHeaderValue = "";
}
}