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UnlitTest_fromgltf.mtlx
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UnlitTest_fromgltf.mtlx
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<?xml version="1.0"?>
<materialx version="1.38">
<surface_unlit name="SHD_Orange" type="surfaceshader">
<input name="emission_color" type="color3" value="1, 0.217638, 0" />
<input name="opacity" type="float" value="1" />
</surface_unlit>
<surfacematerial name="MAT_Orange" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="SHD_Orange" />
</surfacematerial>
<surface_unlit name="SHD_Blue" type="surfaceshader">
<input name="emission_color" type="color3" value="0, 0.217638, 1" />
<input name="opacity" type="float" value="1" />
</surface_unlit>
<surfacematerial name="MAT_Blue" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="SHD_Blue" />
</surfacematerial>
<look name="look1">
<materialassign name="materialassign1" material="MAT_Orange" geom="Orange_Object" />
<materialassign name="materialassign2" material="MAT_Blue" geom="Blue_Object" />
</look>
</materialx>