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Blade clearly already supports MacOS via Metal, is it currently supported on iOS specifically iPad?
The text was updated successfully, but these errors were encountered:
I haven't tested it on iOS yet, but there should be minimal, if any, changes needed. This is based on the experience we had with wgpu.
wgpu
Note that, in terms of window system integration, there is already support -
blade/blade-graphics/src/metal/mod.rs
Lines 386 to 388 in 1875b77
If you try it out, I'm curious to see how it goes!
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I can try it out, but it will be with SDL and not winit, and it'll run as a rust program in an swift project.
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Blade clearly already supports MacOS via Metal, is it currently supported on iOS specifically iPad?
The text was updated successfully, but these errors were encountered: